Beginning iOS6 games development

Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell?  Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.    Beginning iOS 6 Games Development provides a clear pa...

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Detalles Bibliográficos
Autor principal: Jordan, Lucas L. (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York : Apress : Distributed to the book trade worldwide by Springer Science+Business Media c2012.
Edición:1st ed. 2012.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629649406719
Tabla de Contenidos:
  • Title Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1 A Simple First Game; Creating a Project in Xcode: Sample 1; A Project's File Structure; Customizing Your Project; Arranging Xcode Views to Make Life Easier; Adding a New View; Simple Navigation; Adding the Rock, Paper, Scissors View; Customizing a UIView; Summary; Chapter 2 Setting up Your Game Project; Creating Your Game Project; Customizing a Universal Application; How an iOS Application Initializes; Understanding UIViewControllers
  • Customizing Behavior Based on Device TypeGraphically Designing Your UI in a Universal Way; A First Look at Interface Builder; Adding UI Elements to an XIB File; Add a UIViewController to a XIB; Creating New IBOutlets from Interface Builder; Responding to Changes in Orientation; Summary; Chapter 3 Explore the Game Application Life Cycle; Understanding the Views in a Game; Exploring the Role Each View Plays; Understanding the Project's Structure; Configuring an Application for Multiple Views; Reviewing GameController_iPhone.xib; Reviewing GameController.h; Bringing the Views onto the Screen
  • Changing Views in Response to User ActionsUsing a Delegate to Communicate Application State; Declaring CoinsControllerDelegate; Implementing the Defined Tasks; HighscoreController: A Simple, Reusable Component; HighscoreController Implementation and Layout; The Highscores Class; The Score Class; Preserving Game State; Archiving and Unarchiving Game State; Implementing Life Cycle Tasks; Summary; Chapter 4 Quickly Build an Input-Driven Game; Exploring How to Get Content on the Screen; Understanding UIView; Core Graphics Type Defi nitions; Using Core Graphics Types; Understanding Animations
  • The Static Animation Tasks of UIViewBuilding the Game Coin Sorter; Implementing Game State; Initialization and Setup; Starting a New Game; Continuing a Game; Initializing the UIViews for Each Coin; The Model; Interpreting User Input; Animating Views with Core Animation; Summary; Chapter 5 Quickly Build a Frame-by-Frame Game; Setting Up Your First Frame-by-Frame Animation; Simple Movement; Implementing the Classes; Moving the Spaceship; Responding to a User Tap; Understanding CADisplayLink and NSRunLoop; Abstracting the UI; Understanding Actors; Example2Controller Overview; A Simple Actor
  • Actor Subclasses: Viper02Actor Subclass: Asteroid02; Drawing Actors on the Screen; Updating the UIView for Each Actor; Placing UIImageView in the Screen; Actor State and Animations; The Tumbling Effect; The Rotating Effect; Summary; Chapter 6 Create Your Characters: Game Engine, Image Actors, and Behaviors; Understanding the Game Engine Classes; The GameController Class; Setting Up GameController; Calling displayLinkCalled and updateScene; Updating updateScene; Calling doAddActors and doRemoveActors; Adding and Removing Actors; Sorting Actors; Managing the UIView; The Actor Class
  • Implementing Actor