GPU pro 5 advanced rendering techniques

In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming....

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Bibliographic Details
Other Authors: Engel, Wolfgang, editor. of compilation (editor of compilation)
Format: eBook
Language:Inglés
Published: Boca Raton : CRC Press, Taylor & Francis Group [2014]
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629644106719
Description
Summary:In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, ph
Item Description:An AK Peters book.
Physical Description:1 online resource (524 p.)
Bibliography:Includes bibliographical references.
ISBN:9780429170188
9781482208641