Learning Java through games

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no...

Descripción completa

Detalles Bibliográficos
Otros Autores: Stanchev, Lubomir, 1975- author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, Florida : CRC Press 2014.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629593506719
Tabla de Contenidos:
  • Front Cover; Dedication; Contents; Preface; About the Author; List of Figures; List of Tables; Part I - Basic Principles; Chapter 1 - Computer Hardware and Software; Chapter 2 - Data Types and Conditional Statements; Chapter 3 - Loops; Chapter 4 - Methods and Formatted Output; Chapter 5 - Introduction to Arrays; Chapter 6 - Introduction to Classes; Chapter 7 - The ArrayList Class and the enum Keyword; Part II - Advanced Programming Techniques; Chapter 8 - Classes Revisited; Chapter 9 - Fun with Swing; Chapter 10 - Nested Classes and Event Handling
  • Chapter 11 - The Breakout Game (Complete Version)Chapter 12 - Layout Management and GUI Components; Chapter 13 - Exception Handling and Files; Chapter 14 - Recursion; Chapter 15 - Java Applets; Back Cover