Games as a service how Free2Play design can make better games
"The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Burlington, Mass. :
Focal Press
2014.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629471706719 |
Tabla de Contenidos:
- Cover; Title; Copyright; Dedication; Contents; 1 Introduction; Exercise 1: Concept Creation; 2 What is a Game?; Exercise 2: Who Are Your Players?; 3 The Anatomy of Play; Exercise 3: What is the Mechanic?; 4 Player Lifecycle; Exercise 4: What is the Context Loop?; 5 The Rhythm of Play; Exercise 5: What is the Metagame?; 6 Building on Familiarity; Exercise 6: What is Your Bond Opening?; 7 Counting on Uncertainty; Exercise 7: What is Your Flash Gordon Cliffh anger?; 8 Six Degrees of Socialization; Exercise 8: What is your Star Wars Factor?; 9 Engagement-Led Design
- Exercise 9: What is Your Columbo Twist?10 Delivering Discovery; Exercise 10: What Makes Your Game Social?; 11 Counting on Data; Exercise 11: How Does Your Design Encourage Discovery?; 12 Service Strategies; Exercise 12: How Will You Capture Data?; 13 The Psychology of Pricing; Exercise 13: Writing Use Cases; 14 Tools of the Trade; Exercise 14: How Will You Monetize?; 15 Conclusions; Index