Pro JavaFX 8 A Definitive Guide to Building Desktop, Mobile, and Embedded Java Clients
In Pro JavaFX 8 expert authors show you how to use the JavaFX platform to create rich-client Java applications. You'll discover how you can use this powerful Java-based UI platform, which is capable of handling large-scale data-driven business applications for PC as well as now mobile and embed...
Autores principales: | , , , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2014.
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Edición: | 1st ed. 2014. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629408506719 |
Tabla de Contenidos:
- ""Contents at a Glance""; ""Contents""; ""About the Authors""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: Getting a Jump Start in JavaFX""; ""A Brief History of JavaFX""; ""Prepare Your JavaFX Journey""; ""Required Tools""; ""JavaFX, the Community""; ""Use the Official Specifications""; ""ScenicView""; ""Packaging and Distribution""; ""Developing Your First JavaFX Program: Hello Earthrise""; ""Compiling and Running from the Command Line""; ""Understanding the Hello Earthrise Program""; ""What Happened to the Builders?""; ""The JavaFX Application""
- ""A Stage and a Scene""""Displaying Images""; ""Displaying Text""; ""Working with Graphical Nodes as a Group""; ""Clipping Graphical Areas""; ""Animating the Text to Make It Scroll Up""; ""Building and Running the Program with NetBeans""; ""Developing Your Second JavaFX Program: “More Cowbell! �""; ""Building and Running the Audio Configuration Program""; ""The Behavior of the Audio Configuration Program""; ""Understanding the Audio Configuration Program""; ""The Magic of Binding""; ""Colors and Gradients""; ""The Model Class for the Audio Configuration Example""
- ""Using InvalidationListeners and Lambda Expressions""""Surveying JavaFX Features""; ""Summary""; ""Resources""; ""Foreword""; ""Chapter 2: Creating a User Interface in JavaFX""; ""Programmatic Versus Declarative Creation of the User Interface""; ""Introduction to Node-Centric UIs""; ""Setting the Stage""; ""Understanding the Stage Class""; ""Using the Stage Class: The StageCoach Example""; ""Understanding the StageCoach Program""; ""Obtaining Program Arguments""; ""Setting the Style of the Stage""; ""Controlling Whether a Stage Is Resizable""; ""Making a Stage Full Screen""
- ""Working with the Bounds of the Stage""""Drawing Rounded Rectangles""; ""Dragging the Stage on the Desktop When a Title Bar Isn�t Available""; ""Using UI Layout Containers""; ""Ascertaining Whether the Stage Is in Focus""; ""Controlling the Z-Order of the Stage""; ""Closing the Stage and Detecting When It Is Closed""; ""Making a Scene""; ""Using the Scene Class: The OnTheScene Example""; ""Understanding the OnTheScene Program""; ""Setting the Cursor for the Scene""; ""Painting the Scene�s Background""; ""Populating the Scene with Nodes""; ""Finding a Scene Node by ID""
- ""Accessing the Stage from the Scene""""Inserting a Node into the Scene�s Content Sequence""; ""CSS Styling the Nodes in a Scene""; ""Handling Input Events""; ""Surveying Mouse, Keyboard, Touch, and Gesture Events and Handlers""; ""Understanding the KeyEvent Class""; ""Understanding the MouseEvent Class""; ""Understanding the TouchEvent Class""; ""Understanding the GestureEvent Class""; ""Animating Nodes in the Scene""; ""Using a Timeline for Animation""; ""The Metronome1 Example""; ""Understanding the Metronome1 Program""; ""Understanding the Timeline Class""
- ""Inserting Key Frames into the Timeline""