Mobile usability
How do we create a satisfactory user experience when limited to a small device? This new guide focuses on usability for mobile devices, primarily smartphones and touchphones, and covers such topics as developing a mobile strategy, designing for small screens, writing for mobile, usability comparison...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified]
New Riders
2013
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629208406719 |
Tabla de Contenidos:
- Machine generated contents note: 1.Our Research: How We Ran the Usability Studies
- Diary Studies
- Usability Testing
- Qualitative User Research
- 2.Mobile Strategy
- Usability Varies by Mobile Device Category
- A Separate Mobile Experience Is Best
- Mobile Site vs. Full Site
- Mobile-optimized Sites
- Why Full Sites Don't Work for Mobile Use
- Mobile Is Less Forgiving than Desktop
- Responsive Design
- Usability Guidelines Are Rarely Dichotomies
- Mobile Sites vs. Apps: The Coming Strategy Shift
- Current Mobile Strategy: Apps Best
- Future Mobile Strategy: Sites Best
- When Will the Strategy Shift Happen?
- Mobile Apps
- Mobile Apps Are Intermittent-use Apps
- Half-speed Progress, But Hope Ahead
- 3.Designing for the Small Screen
- Wasted Mobile Space
- Chrome
- Overloaded vs. Generic Commands
- Case Study: Optimizing a Screen for Mobile Use
- Typing on Mobile
- Download Times
- Early Registration Must Die
- Example: Pizza Ordering Application
- Case Study: The WSJ Mobile App
- Confusing Startup Screen
- Degrading the Brand
- A Better Design
- A New WSJ Workflow
- Better Next Year
- 4.Writing for Mobile
- Mobile Content Is Twice as Difficult
- Why Mobile Reading Is Challenging
- If in Doubt, Leave It Out
- Filler = Bad
- Old Words Are Best
- Bylines for Mobile Content?
- Defer Secondary Information to Secondary Screens
- Example 1 Mobile Coupons
- Example 2 Progressive Disclosure in Wikipedia
- Deferring Information = Initial Info Read More
- Mini-IA: Structuring the Information About a Concept
- Linear Paging? Usually Bad
- Alphabetical Sorting Must (Mostly) Die
- Example: Usage-relevant Structure
- Usage-driven Structure
- 5.Tablets and E-readers
- iPad Usability
- Tablets Are Shared Devices
- What Are iPads Used For?
- The Triple Threat of iPad Design
- Inconsistent Interaction Design
- The Print Metaphor
- Card Sharks vs. Holy Scrollers
- Swipe Ambiguity
- TMN: Too Much Navigation
- Splash Screens and Startup Noises
- Orientation
- Toward a Better iPad User Experience
- Kindle Usability
- Kindle: The E-reader
- Kindle Fire Usability
- 6.Looking Toward the Future
- Transmedia Design for the Three Screens
- PCs Will Remain Important
- The Third Screen: TV
- Transmedia User Experience
- Beyond Flatland
- In the Future, We'll All Be Harry Potter
- Next-generation Magic
- Don't Harm the Muggles
- Appendix: A Bit of History
- Field Study in 2000
- WAP Doesn't Work
- Deja Vu: 1994 All Over Again
- Mobile Killer App: Killing Time.