Digital Mayhem 3D Machine Techniques
From Icy Tundras to Desert savannahs, master the art of landscape and environment design for 2D and 3D digital content. Make it rain, shower your digital scene with a snow storm or develop a believable urban scene with a critical eye for modeling, lighting and composition. Move beyond the limitation...
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Formato: | Libro electrónico |
Idioma: | Inglés |
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Routledge
2014.
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Edición: | 1st edition |
Colección: | Digital mayhem 3D machine techniques
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Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629195106719 |
Tabla de Contenidos:
- Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Section 1 Previz for Machines; Chapter 1; Software choice Get the right software tool for the job; Composition Present the objects for maximum impact; Render camera lenses Different focal lengths change the image; Using depth-of-field When to go shallow for creative effect; Colour temperature What temperatures suit which machine types; Stereoscopic imagery When you really want to enter the third dimension; Section 2 Machine Masters at Work; Chapter 2 Cars; Tutorial Creating the Lamborghini Aventador; Morning Glory
- Corvette Stingray1927 Duesenberg; Blitzen Benz; Tutorial How to animate an Audi R8; Chapter 3 Industrial And Agricultural; Diesel Generator; EGR-8 Mob Welder; Spider Crane; Tutorial Industrial power; Chapter 4 Powered Flight; Boeing 747; MiG-21; Antoinette; Tutorial Model and texture the Space Shuttle; Chapter 5 Motorbikes; Suzuki RMZ450; Moto Lito; Tutorial Creating a Café Racer; Bonus Image; Alarm Clock; Chapter 6 Trains and Trams; Street Davis; Gagarin; Monorail; Baldwin Steam Train; TutorialBuilding theLisbon Tram; Chapter 7 Ground-Based Military; Tutorial Building the military machine
- Tank!Abrams MBT; V1 Tiger; Tutorial Heavy duty action with the HEMMT-M1075; Chapter 8 Nautical; The Escort; Black Pearl; The Lost Keys; Tutorial Lost at sea; Chapter 9 Steampunk; The Flying Duchess; Enemies or Allies; Tutorial Creating a steampunk air fleet; Chapter 10 Robots; Tutorial Sculpting a glamorous android; AEG27_CERN 05; Rebuild; Captain-TE; Robot; Alien Cyborg; Tutorial Mixing nature and robotics; Chapter 11 SCI-FI Vehicles; Racer A; Crater City; Airship Concept; Tutorial Post-apocalyptic warfare; Chapter 12 SCI-FI Spaceships; Roof, Rocket, Beyond; Spaceship over Madrid
- Mining ColonyRefiller Cargo Terminal; Tutorial Creating a heavily armoured spaceship; Section 3 Post Production Editing; Chapter 13 Post Production; Using speed; Effects of depth When you really don't want to see all of the background; Getting dirty Adding those elements that make the image less digital; Getting the right size for your render Don't waste resources or time, get the right resolution instead; Selecting colour profiles Those neon colours look great, but not if it has to be printed; Chapter 14 Appendix - Resources; Resources; Acknowledgements; Index