Dynamic prototyping with SketchFlow in Expression Blend : sketch your ideas-- and bring them to life!
This book is for designers, user experience pros, creative directors, developers, or anyone who wants to create rich, interactive, and compelling products. If you want to communicate innovative ideas, research, experiment, and prototype in the language of the interface, Dynamic Prototyping with Sket...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified]
Que
2010
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629132206719 |
Tabla de Contenidos:
- Cover
- Table of Contents
- Introduction
- Part I: The Theory Behind Sketching and Dynamic Prototyping
- Chapter 1: Why Sketching and Prototyping Are Important
- Revealing Direction
- It's the Ideas People
- Ideas Are Cemented in Purpose
- Chapter 2: Design Process
- A Typical Design Process
- What About Agile Processes?
- Further Reading
- Chapter 3: Patterns and Practices for Innovation
- Team Sketching for Ideas
- Visual Storytelling
- Comic Narrative
- Communicating Dynamically
- Build Twice for Success
- Design Process Patterns
- Further Reading
- Some Final Thoughts
- Part II: Let's Build a Prototype
- Chapter 4: Getting Started
- Let's Build a Prototype
- Setup
- Understanding Your Workspace
- Creating Your First SketchFlow Map
- Summary
- Chapter 5: Importing and Creating Content
- Adding Content to a Navigation Flow
- Tools and Assets for Creating Content for a Navigation Flow
- Assets
- Adding Controls with the SketchFlow Styles
- Summary
- Chapter 6: Sharing Your Project and Getting Feedback
- Building, Running, and Distributing Your Project
- Navigation in the SketchFlow Player
- Feddback in the SketchFlow Player
- Viewing Feedback in Expression Blend
- Summary
- Chapter 7: Basic Animation with SketchFlow Animation
- Animation Concepts in SketchFlow
- Using a PSD File with SketchFlow Animation
- Understanding Objects and Timelines and Stack Order
- Using SketchFlow with Animation
- Working with SketchFlow Animation Frames
- Summary
- Chapter 8: Basic Navigation
- Adding Navigation Objects
- Adding Navigation Behaviors to Objects
- Summary
- Chapter 9: Basic Animation Using States
- Understanding States
- Working with the States Panel
- Activating States and Transition Timing
- Summary
- Chapter 10: Working with Data
- The Data Panel
- Working with Data Properties.
- Binding Data to a Control
- Summary
- Chapter 11: Bringing It All Together
- Adding Reusable Assets with Component Screens
- Adding Annotations to Our Project
- Creating Documentation
- Summary
- Part III: Understanding SketchFlow
- Chapter 12: The SketchFlow Interface
- The Workspace
- The Tools Panel
- The Projects Panel
- The Assets Panel
- The States Panel
- Objects in the Objects and Timeline Panel
- Timelines in the Objects and Timeline Panel
- SketchFlow Animation Panel
- Artboard Panel
- SketchFlow Map
- The Results Panel
- The Properties Panel
- The Resources Panel
- The Data Panel
- The Feedback Panel
- Application Menus
- Summary
- Chapter 13: Assets, Styles, and Components
- SketchFlow Style Assets
- Working with Styles
- Understanding Styles, Templates, and Resources
- Working with Components
- Summary
- Chapter 14: SketchFlow Animation and States
- Animation Models in SketchFlow and Expression Blend
- SketchFlow Animation
- States
- Keyframe Animation and Storyboards
- Summary
- Chapter 15: SketchFlow Behaviors
- How Behaviors Work
- Triggers and Actions
- Behavior
- Adding Behaviors and Setting Properties
- Summary
- Chapter 16: Data
- Understanding Data and Binding
- The Data Panel
- Creating Data Resources for SketchFlow Projects
- Working with Data in SketchFlow
- Summary
- Chapter 17: Annotating Your Work, Getting Feedback, and Creating Documentation
- Adding Annotations to Your Project
- Getting Feedback with the SketchFlow Player
- Navigation in the SketchFlow Player
- Importing Feedback into Your Project
- Creating Documentation
- Summary
- Part IV: Applied Knowledge
- Chapter 18: Project Brief and Sketches
- Project Brief
- Loyal Customer Survey
- Sketching Ideas
- Refinement and Master Sketches
- Summary
- Chapter 19: Navigation Via Component Screens.
- Real World Round 1
- Summary
- Chapter 20: Adding Animation
- Summary
- Chapter 21: Client Feedback
- Summary
- Chapter 22: Set Up for Behaviors
- Real World Round 2
- Interaction Ground Work
- Summary
- Chapter 23: Refining States
- Summary
- Chapter 24: Refining Animation and Interactivity
- Customizing for Complex Interactivity
- DIY Refinements
- Summary
- Chapter 25: Incorporating Data
- Real World Round 3
- Summary
- Chapter 26: Refining Data
- Tie It All Together
- Customizing the Color Swatch List
- Summary
- Chapter 27: Advancing Fidelity
- Real World Round 4
- Generate Base Style and Template
- Template Modifications
- Summary
- Chapter 28: Advanced Fidelity with Templates and Styles
- Adding Visual States
- Updates to the Root UI
- Applying Hi-Fi Styles
- DIY It
- Summary
- Chapter 29: Post-Mortem
- Process
- Measurement
- Team
- General
- Final Thoughts
- Part V: Reference
- Appendix A: What Is .NET?
- Appendix B: What Is XAML?
- Appendix C: What Is C#?
- Appendix D: What Is WPF?
- Appendix E: What Is Silverlight?
- Appendix F: Additional Resources
- Index.