Game design workshop a playcentric approach to creating innovative games
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition . Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
CRC Press
[2014].
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Edición: | 3rd edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629130506719 |
Tabla de Contenidos:
- Introduction
- Part 1 Game Design Basics
- Chapter 1: The Role of the Game Designer
- Chapter 2: The Structure of Games
- Chapter 3: Working with Formal Elements
- Chapter 4: Working with Dramatic Elements
- Chapter 5: Working with System Dynamics
- Part 2 Designing a Game
- Chapter 6: Conceptualization
- Chapter 7: Prototyping
- Chapter 8: Digital Prototyping
- Chapter 9: Playtesting
- Chapter 10: Functionality, Completeness, and Balance
- Chapter 11: Fun and Accessibility
- Part 3 Working as a Game Designer
- Chapter 12: Team Structures
- Chapter 13: Stages and Methods of Development
- Chapter 14: Communicating Your Designs
- Chapter 15: Understanding the New Game Industry
- Chapter 16: Selling Yourself and Your Ideas to the Game Industry
- Conclusion
- Index.