Game design workshop a playcentric approach to creating innovative games

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition . Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis...

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Detalles Bibliográficos
Otros Autores: Fullerton, Tracy, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press [2014].
Edición:3rd edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629130506719
Tabla de Contenidos:
  • Introduction
  • Part 1 Game Design Basics
  • Chapter 1: The Role of the Game Designer
  • Chapter 2: The Structure of Games
  • Chapter 3: Working with Formal Elements
  • Chapter 4: Working with Dramatic Elements
  • Chapter 5: Working with System Dynamics
  • Part 2 Designing a Game
  • Chapter 6: Conceptualization
  • Chapter 7: Prototyping
  • Chapter 8: Digital Prototyping
  • Chapter 9: Playtesting
  • Chapter 10: Functionality, Completeness, and Balance
  • Chapter 11: Fun and Accessibility
  • Part 3 Working as a Game Designer
  • Chapter 12: Team Structures
  • Chapter 13: Stages and Methods of Development
  • Chapter 14: Communicating Your Designs
  • Chapter 15: Understanding the New Game Industry
  • Chapter 16: Selling Yourself and Your Ideas to the Game Industry
  • Conclusion
  • Index.