Essential skills for 3d modeling, rendering, and animation

"Preface Late at night, 1997, in some little one-bedroom apartment on Lexington Avenue, in Lexington, Kentucky, I installed my very first 3D software on my self-built HP Windows 95 workstation. It had 64 megabytes of RAM and an Intel Pentium 32 gigahertz processor. Caligari Truespace was an anc...

Descripción completa

Detalles Bibliográficos
Autor principal: ZEMAN, NICHOLAS BERNHARDT (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] CRC Press 2017.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629130106719
Tabla de Contenidos:
  • Front Cover
  • Contents
  • Preface
  • About the Author
  • Introduction
  • Chapter 1: Understanding 3D Space
  • Chapter 2: Polygonal Geometry
  • Chapter 3: NURBS and Curve-­Based Geometry
  • Chapter 4: Lighting, Materials, Textures, and UVs
  • Chapter 5: Animation
  • Chapter 6: Conclusion
  • Back Cover.