Essential skills for 3d modeling, rendering, and animation
"Preface Late at night, 1997, in some little one-bedroom apartment on Lexington Avenue, in Lexington, Kentucky, I installed my very first 3D software on my self-built HP Windows 95 workstation. It had 64 megabytes of RAM and an Intel Pentium 32 gigahertz processor. Caligari Truespace was an anc...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified]
CRC Press
2017.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629130106719 |
Tabla de Contenidos:
- Front Cover
- Contents
- Preface
- About the Author
- Introduction
- Chapter 1: Understanding 3D Space
- Chapter 2: Polygonal Geometry
- Chapter 3: NURBS and Curve-Based Geometry
- Chapter 4: Lighting, Materials, Textures, and UVs
- Chapter 5: Animation
- Chapter 6: Conclusion
- Back Cover.