Make more electronics
"Want to learn even more about electronics in a fun, hands-on way? If you finished the projects in Make: Electronics, or if you're already familiar with the material in that book, you're ready for Make: More Electronics. Right away, you'll start working on real projects, and you&...
Autor Corporativo: | |
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Otros Autores: | , , , , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Sebastopol, California :
Maker Media
2014.
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Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629050806719 |
Tabla de Contenidos:
- Experiment 1 : Sticky resistance
- A glue-based amplifier : What's happening ; Symbology
- Warning : nonstandard leads
- Background : conductors and insulators
- Make even more
- Experiment 2 : Getting some numbers
- Requirements
- Transistor behavior : Warning : meter at risk! ; Abbreviations and datasheets ; What about the voltage? ; Quick facts about voltage
- Make even more : old-school metering
- Quick facts about transistors
- Answers to voltage divider examples
- Experiment 3 : From light to sound
- Photosensitive audio pitch
- Experiment 4 : Measuring light
- Using phototransistors
- Quick facts about phototransistors : Background : photons and electrons
- Quick facts about the 555 : Quick facts about CMOS versus bipolar
- Experiment 5 : The whooping sound
- Make even more
- Experiment 6 : Easy on, easy off
- Making comparisons : Quick facts about comparators
- Feedback
- Hysteresis
- The symbol : Quick facts about plus and minus
- The output : More quick facts about comparators
- Inside the chip
- The circuit redrawn : Warning : inverted comparators
- Comparisons with a microcontroller
- Make even more : a laser-based security system
- Experiment 7 : It's chronophotonic!
- Warning : avoid dangerous voltage
- The circuit basics : Step two ; Circuit testing ; Relay details
- The coupling capacitor
- Cracking a clock : Warning : no AC-powered clocks! ; Looking inside ; Clock voltage ; How it beeps
- Using the beeps : Hooking up the clock
- How it ought to work
- Testing : Connecting relay to lamp ; Warning : AC precautions
- Make even more
- What's next?
- Experiment 8 : Adventures in audio
- Amping up : Introducing the electret
- Can you hear me?
- Background : microphone miscellany : Ups and downs of sound
- Experiment 9 : From millivolts to volts
- Putting a cap on it
- Introducing the op-amp : What's the difference? ; A perfect pair ; Measuring the output
- Experiment 10 : From sound to light
- An LED-transistor combination
- Experiment 11 : The need for negativity
- Messing with measurement
- DC amplification : The ins and outs of amplification ; Electronic Ritalin ; Gain
- Background : negative origins : Pushing the limits
- No pain, no gain! : Phase 1 : output voltages ; Phase 2 : input voltages ; Phase 3 : graphing it ; Phase 4 : the gain ; Is it right?
- Splitting the difference
- The basics : Basic with no split
- Quick facts about op-amps
- Experiment 12 : A functional amplifier
- Introducing the 386 chip : The amplification circuit ; Troubleshooting the amplifier
- Experiment 13 : No loud speaking!
- Background : the Widlar story
- Step by step : Sensing ; Will it really work? ; Background : voltage translation ; Noise protests, continued ; Power problems ; Fail? ; Just one more little thing
- Experiment 14 : A successful protest
- Timing is everything : Revision summary ; The noise test ; Make even more
- Can you do it with a microcontroller?
- What's next
- Experiment 15 : It's all so logical!
- Experiment 15 : telepathy test : Background : ESP ; The setup ; Quick facts about logic chips ; ESP logic ; Building it ; Making it better
- Experiment 16 : Enhanced ESP
- Are you ready? : Cheating revealed ; Failure indicated
- Conflicts : The untangling ; Translating the chart
- Optimizing : Building it ; Details ; The digital difference ; Making it even better ; Not so simple? ; Could we use a microcontroller?
- Experiment 17 : Let's rock!
- Background : probability : Background : game theory
- The logic : Who's on?
- Who's cheating? : Background : gate arrays
- Experiment 18 : Time to switch
- Background : an XNOR made from light switches : Back to the rock ; Showing which button ; Cheat proofing ; Fit to be tied ; Wiring it ; Cheat-proofed wiring ; Conclusion
- Experiment 19 : Decoding telepathy
- Decoder testing : Remembering binary ; Boarding it ; Decoder pinouts
- Experiment 20 : Decoding rock, paper, scissors
- The logic : The specification ; An unobtainable or ; Saved by NOR ; Boarding the simplified scheme ; Make even more ; Undecoding
- Experiment 21 : The hot slot
- Muxing it : Jumping and roaming ; Quick facts about muxes ; Mux pinouts ; Mux applications ; Analog versus digital mux ; Quick facts about mux variants
- Game design : Slot counting ; Circuit design
- Slot design : Hot slot testing
- Who wins? : The payoff ; Understanding the odds ; Background : alternative game arrays
- And a microcontroller?
- Experiment 22 : Logically audible
- Background : neither here nor Theremin
- Logical audio : Audible XOR ; All mixed up
- Experiment 23 : A puzzling project
- Background : the British king of puzzles
- Moving counters : The logical grid ; Using logic ; Switching Ovid ; Making even more ; Answer to the puzzle
- Experiment 24 : Adding it up
- The five rules of binary : From bits to states ; Background : the NAND alternative
- Your own little adder : Breadboard addition
- Experiment 25 : Enhancing your adder
- Return of the decoder
- DIPping in : Introducing an encoder ; Other encoder features ; Background : the power of binary ; Background : encode your own
- Make even more : other input options : Can we switch it?
- Make even more : switched binary adder : Making a table ; Switch specification
- Make even more : other possibilities
- Experiment 26 : Running rings
- Ring demo : Warning : timer incompatibilities ; Annoying pin sequence ; Quick facts about headers ; Quick facts about ring counters
- Making a game of it : Additional features ; Playability
- Make even more
- And a microcontroller?
- Experiment 27 : Shifting bits
- No bouncing! : Specifics
- A bit-shifting demo : Quick facts about shift registers ; Pinouts
- Background : bit streams : Modern applications
- Experiment 28 : The Ching thing
- Hexagrams : The display ; The straight and yarrow path ; The numbers ; Random sampling ; The look and feel ; The details ; Bars or LEDs ; Boarding the Ching thing ; Assembly and testing ; Ching usage
- Packaging
- Experiment 29 : Common sensors
- The little magnetic switch : Reed test ; How it works
- Level sensor : Fuel gauge ; Quick facts about reed switches ; Easy substitution ; Installing a reed switch
- Background : magnetic polarity : Magnetic types and sources ; Magnetic shapes ; Make even more : eddy currents
- Warning : magnetic hazards
- Experiment 30 : Hidden detectors
- Hall test : Applications
- Quick facts about hall sensors : Hall types ; Sensor ideas
- Make even more : miniature roll-the-ball game : Plastic bending ; Rolling-ball electronics
- Experiment 31 : Electronic optics
- Active light sensors : Warning : slow sensor death!
- The numbers : Infrared sensor test ; Infrared LED test ; Phototransistor test ; Logic test ; Options ; Quick facts about transmissive optical sensors
- Better slots : Proof of concept ; The schematic ; The breadboard
- The slot box
- Experiment 32 : Enhancing Ovid
- The logic option : Switching it around ; Magnetic issues
- Make even more : microcontrolling it
- Experiment 33 : Reading rotation
- Defining a rotational encoder : Specification ; The pulse train ; Warning : mediocre encoders
- Inside the encoder : Encoder usage
- It can be random : Rotational decider ; Rotational equivocator
- Seriously random
- Experiment 34 : Ambient sensing
- One timer controlling another : Temperature control ; Random factors ; Automating the randomizing circuit ; Background : lower counting ; Speed adjustment
- Quick facts about thermistors : Making a thermistor more random
- Humidity sensor : Humidity control
- Accelerometer
- Touch sensor
- Empirical issues
- How random is random?
- Experiment 35 : The LFSR
- Getting to know your LFSR : Quick facts about a LFSR ; Bit-shifting in closeup ; The problem with zeroes ; The need to be nonrepeating ; Warning : XNOR idiosyncracies ; Running the test ; Ones and zeroes ; The problem of weighting ; Skipping 254 ; Sharing the clock input ; Any other options?
- Seeding
- Make even more : other games and other numbers
- Make even more : microcontroller randomicity
- Experiment 36 : The one-person paranormal paradigm
- The last logic diagrams : Looking at part 2 ; Input logic ; The ready signal ; Random seeding ; Two more XORs ; Timing is everything
- Making every guess count : Schematic part 2 ; Testing the tester
- How unlikely is ESP? : Powers of the triangle ; John Walker's probabilities
- Is that all?
- Appendix A. Bibliography
- Appendix B. Shopping for parts.