Motion. No. 4
Designed as a desktop companion for both editors and motion graphics pros, this is the perfect at-a-glance guide to Motion 4. Master trainer Jem Schofield delivers a crash course on how Motion thinks (groups, layers, objects, and behavior-based animation), and meticulously guides you through the ess...
Otros Autores: | , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified]
Peachpit Press
2010
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Edición: | 1st edition |
Colección: | Apple Pro Training Series Motion 4 Quick-Reference Guide
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629036406719 |
Tabla de Contenidos:
- Cover
- Table of Contents
- Chapter 1 Motion Basics
- Utility Window
- Canvas Window
- Toolbar
- Project Pane (F5)
- Timing Pane (F6)
- Heads-Up Display (F7)
- Setting Project Properties and Preferences
- Chapter 2 Text
- Creating Text
- Modifying Text in the Inspector Tab
- Modifying Text in the HUD
- Using the Adjust Glyph Tool
- Using Text Generators
- Working with Text Behaviors
- Chapter 3 Shapes, Masks, and Paint
- Creating Simple Shapes
- Creating Custom Shapes
- Modifying a Closed Shape
- Creating Masks
- Modifying Masks
- Adding an Image Mask
- Using the Paint Stroke Tool
- Modifying a Paint Stroke
- Modifying the Control Points of a Shape, Mask, or Paint Stroke
- Using Shape Behaviors
- Chapter 4 Particles and Replicators
- Particle System
- Replicators
- Chapter 5 Timelines
- Working in the Mini-Timeline
- Working in the Timeline
- Working with Markers
- Chapter 6 Keyframes
- Setting Keyframes Manually
- Using Record Animation to Create Keyframes
- Using the Keyframe Editor
- Modifying Keyframes in the Timeline
- Converting Behaviors to Keyframes
- Chapter 7 Behaviors
- Applying Behaviors
- Modifying Behaviors
- Example Behaviors
- Applying Parameter Behaviors
- Modifying Parameter Behaviors
- Example Parameter Behaviors
- Chapter 8 Filters
- Applying Filters
- Modifying Filters
- Example Filters
- Chapter 9 Cameras and Views
- Adding a Camera
- Modifying a Camera
- Positioning a Camera
- Camera Behaviors
- Views
- Chapter 10 Manipulating Objects in 3D
- 2D Layering vs. 3D Positioning
- Using the 3D Transform Tool in the Canvas
- Using the 3D Transform Tool in the HUD
- 3D Behaviors
- Chapter 11 Lights, Shadows, and Reflections
- Adding a Light
- Adjusting Lighting Parameters
- Disabling Lighting
- Activating and Adjusting Shadows
- Disabling Shadows.
- Activating and Adjusting Reflections
- Chapter 12 Working with Other Applications
- Roundtripping with Final Cut Pro
- Using Motion Templates in Final Cut Pro
- Working with Adobe Photoshop Documents
- Working with Adobe Illustrator Documents
- Chapter 13 Exporting
- Using File > Export
- Using File > Share
- Appendix: Keyboard Shortcuts
- Interface
- View Tools
- Create Tools
- Mask Tools
- Camera and Effects Icons
- Canvas
- Timing
- Project
- Index.