Real-Time Rendering

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current...

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Detalles Bibliográficos
Otros Autores: Akenine-Möller, Tomas, author (author), Haines, Eric, author, Hoffman, Naty, author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : Taylor and Francis, an imprint of A K Peters/CRC Press [2019].
Edición:3rd ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629017206719
Tabla de Contenidos:
  • Front Cover; Title Page; Copyright; Contents; Preface; 1. Introduction; 2. The Graphics Rendering Pipeline; 3. The Graphics Processing Unit; 4. Transforms; 5. Visual Appearance; 6. Texturing; 7. Advanced Shading; 8. Area and Environmental Lighting; 9. Global Illumination; 10. Image-Based Effects; 11. Non-Photorealistic Rendering; 12. Polygonal Techniques; 13. Curves and Curved Surfaces; 14. Acceleration Algorithms; 15. Pipeline Optimization; 16. Intersection Test Methods; 17. Collision Detection; 18. Graphics Hardware; 19. The Future; Appendix A; Appendix B; Bibliography; Index