Real world Google SketchUp 7
Expert SketchUp instructor Mike Tadros shows you his techniques for using SketchUp in a professional, production-oriented environment, allowing you to finish drawings faster and get better results, whether you work alone or in a multiperson studio. Starting with customizing SketchUp preferences for...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified]
Peachpit Press
2010
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Edición: | 1st edition |
Colección: | Real world Real world Google SketchUp 7
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628991206719 |
Tabla de Contenidos:
- Cover
- Table of Contents
- Introduction
- Acknowledgments
- Chapter One: Setting Your SketchUp 7 Preferences
- Applications
- Drawing
- Extensions
- Files
- General Preferences
- Saving
- OpenGL
- What Is OpenGL?
- What's It Got to Do with You?
- How Do You Avoid an OpenGL Breakdown?
- Shortcuts
- Setting Custom Shortcuts
- Importing and Exporting Shortcuts
- Template
- Workspace
- Tool Palette
- Main Window
- Workspace
- Chapter Two: Creating Custom Templates
- Model Info
- Animation
- Components
- Credits
- Dimensions
- File
- Location
- Rendering
- Statistics
- Text
- Units
- Default Field of View
- More Template Settings
- In Model Components
- Styles
- Layers
- Shadow Settings
- Scenes
- Chapter Three: SketchUp Extensions
- Ruby Scripts
- Where to Find Ruby Scripts
- How to Install Rubies
- Developer Resources
- Plug-Ins
- Where to Find Plug-Ins
- How to Install Plug-Ins
- Developer Resources
- Top 10 Extensions
- Chapter Four: Importing SketchUp Files
- Basic SketchUp File Importing
- Using the Component Browser
- Getting Models from the Google 3D Warehouse
- Finding What You're Looking For
- Methods of Downloading
- Creating Your Own Collections
- Creating an Easy-Bake Site Model
- Downloading Nearby Models
- Size Matters
- Scaling Your Components
- Reducing File Size
- Too Much Junk in the Trunk
- Other Component Resources
- Chapter Five: Importing CAD Files
- Choosing CAD Import Options
- Scale
- Preserve Drawing Origin
- Orient Faces Consistently
- Working with 2D CAD Files in SketchUp
- Prepping Your Files in CAD
- Managing Layers
- Drawing Walls
- Drawing Windows and Doors
- Modeling Complex Shapes
- Working with Contours
- Lost in Translation
- Working with 3D CAD Files
- Making It Look Good
- Additional Resources
- Chapter Six: Importing Images.
- Choosing an Image File Format
- Alpha Channel Transparency
- Image File Size
- The Versatility of PNGs
- Importing an Image as an Image Object
- Gluing Image Objects-Signage
- Placing Free-Floating Images-Backgrounds
- Plans and Elevations
- Importing an Image as a Texture
- Projected Versus Tiled Textures
- Creating and Importing Cropped Textures
- Working with Perspective Photos in SketchUp
- Importing Street View Imagery as a Photo Texture
- Importing an Image as a Matched Photo
- Additional Resources
- Chapter Seven: Mastering Materials
- Materials and Textures
- Creating and Managing Your Material Libraries
- Creating a New Library from Scratch
- Duplicating an Existing Library
- Creating New Materials
- Creating a New Color
- Sampling Onscreen Colors
- Creating a New Texture
- Editing SketchUp Materials
- Editing Colors
- Editing Texture Images
- Swapping Black-and-White Satellite Imagery from Google Earth with Color Imagery
- Additional Resources
- Chapter Eight: Mastering Components
- Creating Basic Components
- Assigning a Name and Description
- Determining the Component Origin
- Setting a Gluing Plane
- Creating Nested Groups and Components
- Creating Face-Me Components
- Creating Dynamic Components
- Creating a Dynamic Door Component
- Generating Reports
- Additional Resources
- Advanced Component Uses
- Select Instances
- Make Unique
- Save As and Reload
- Upload Component
- Chapter Nine: Mastering Scenes
- Creating a Scene
- Setting Up a Camera Fly-Through
- Positioning a Standard Camera
- Positioning a Target Camera
- Playing an Animation
- Reordering Scenes
- Creating Shadow Animations
- Updating Shadows
- Using Scenes to Improve Performance with Large Files
- Setting Up Animated Section Cuts
- Chapter Ten: Exporting Graphics from SketchUp
- Preparing Your Model for Presentations.
- Dimensioning Your Model in SketchUp
- Annotating Your Model
- Adding Watermarks
- Exporting to Scale
- Printing Your SketchUp Model
- Print Settings
- Exporting 2D Graphics
- Exporting Raster Images
- Post-Production Tricks
- Exporting Vector Artwork
- Exporting to CAD
- Google Layout
- Index.