Real world Google SketchUp 7

Expert SketchUp instructor Mike Tadros shows you his techniques for using SketchUp in a professional, production-oriented environment, allowing you to finish drawings faster and get better results, whether you work alone or in a multiperson studio. Starting with customizing SketchUp preferences for...

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Detalles Bibliográficos
Otros Autores: Tadros, Mike Author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] Peachpit Press 2010
Edición:1st edition
Colección:Real world Real world Google SketchUp 7
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628991206719
Tabla de Contenidos:
  • Cover
  • Table of Contents
  • Introduction
  • Acknowledgments
  • Chapter One: Setting Your SketchUp 7 Preferences
  • Applications
  • Drawing
  • Extensions
  • Files
  • General Preferences
  • Saving
  • OpenGL
  • What Is OpenGL?
  • What's It Got to Do with You?
  • How Do You Avoid an OpenGL Breakdown?
  • Shortcuts
  • Setting Custom Shortcuts
  • Importing and Exporting Shortcuts
  • Template
  • Workspace
  • Tool Palette
  • Main Window
  • Workspace
  • Chapter Two: Creating Custom Templates
  • Model Info
  • Animation
  • Components
  • Credits
  • Dimensions
  • File
  • Location
  • Rendering
  • Statistics
  • Text
  • Units
  • Default Field of View
  • More Template Settings
  • In Model Components
  • Styles
  • Layers
  • Shadow Settings
  • Scenes
  • Chapter Three: SketchUp Extensions
  • Ruby Scripts
  • Where to Find Ruby Scripts
  • How to Install Rubies
  • Developer Resources
  • Plug-Ins
  • Where to Find Plug-Ins
  • How to Install Plug-Ins
  • Developer Resources
  • Top 10 Extensions
  • Chapter Four: Importing SketchUp Files
  • Basic SketchUp File Importing
  • Using the Component Browser
  • Getting Models from the Google 3D Warehouse
  • Finding What You're Looking For
  • Methods of Downloading
  • Creating Your Own Collections
  • Creating an Easy-Bake Site Model
  • Downloading Nearby Models
  • Size Matters
  • Scaling Your Components
  • Reducing File Size
  • Too Much Junk in the Trunk
  • Other Component Resources
  • Chapter Five: Importing CAD Files
  • Choosing CAD Import Options
  • Scale
  • Preserve Drawing Origin
  • Orient Faces Consistently
  • Working with 2D CAD Files in SketchUp
  • Prepping Your Files in CAD
  • Managing Layers
  • Drawing Walls
  • Drawing Windows and Doors
  • Modeling Complex Shapes
  • Working with Contours
  • Lost in Translation
  • Working with 3D CAD Files
  • Making It Look Good
  • Additional Resources
  • Chapter Six: Importing Images.
  • Choosing an Image File Format
  • Alpha Channel Transparency
  • Image File Size
  • The Versatility of PNGs
  • Importing an Image as an Image Object
  • Gluing Image Objects-Signage
  • Placing Free-Floating Images-Backgrounds
  • Plans and Elevations
  • Importing an Image as a Texture
  • Projected Versus Tiled Textures
  • Creating and Importing Cropped Textures
  • Working with Perspective Photos in SketchUp
  • Importing Street View Imagery as a Photo Texture
  • Importing an Image as a Matched Photo
  • Additional Resources
  • Chapter Seven: Mastering Materials
  • Materials and Textures
  • Creating and Managing Your Material Libraries
  • Creating a New Library from Scratch
  • Duplicating an Existing Library
  • Creating New Materials
  • Creating a New Color
  • Sampling Onscreen Colors
  • Creating a New Texture
  • Editing SketchUp Materials
  • Editing Colors
  • Editing Texture Images
  • Swapping Black-and-White Satellite Imagery from Google Earth with Color Imagery
  • Additional Resources
  • Chapter Eight: Mastering Components
  • Creating Basic Components
  • Assigning a Name and Description
  • Determining the Component Origin
  • Setting a Gluing Plane
  • Creating Nested Groups and Components
  • Creating Face-Me Components
  • Creating Dynamic Components
  • Creating a Dynamic Door Component
  • Generating Reports
  • Additional Resources
  • Advanced Component Uses
  • Select Instances
  • Make Unique
  • Save As and Reload
  • Upload Component
  • Chapter Nine: Mastering Scenes
  • Creating a Scene
  • Setting Up a Camera Fly-Through
  • Positioning a Standard Camera
  • Positioning a Target Camera
  • Playing an Animation
  • Reordering Scenes
  • Creating Shadow Animations
  • Updating Shadows
  • Using Scenes to Improve Performance with Large Files
  • Setting Up Animated Section Cuts
  • Chapter Ten: Exporting Graphics from SketchUp
  • Preparing Your Model for Presentations.
  • Dimensioning Your Model in SketchUp
  • Annotating Your Model
  • Adding Watermarks
  • Exporting to Scale
  • Printing Your SketchUp Model
  • Print Settings
  • Exporting 2D Graphics
  • Exporting Raster Images
  • Post-Production Tricks
  • Exporting Vector Artwork
  • Exporting to CAD
  • Google Layout
  • Index.