Designing the iPhone user experience : a user-centered approach to sketching and prototyping iPhone apps
With over 150,000 apps in the App Store, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified]
Addison Wesley
2011
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628990706719 |
Tabla de Contenidos:
- Cover
- Contents
- Preface
- We'D Like To Hear From You
- Acknowledgments
- About The Author
- Part One: Iphone Application And Device Overview
- Chapter 1: Iphone Application Overview
- Utility Apps
- Productivity Apps
- Immersive Applications
- Summary
- Chapter 2: Iphone Device Overview
- Reviewing The Iphone And Ipod Touch'S Features
- Multi-Touch Display
- Light, Proximity, And Motion Sensors
- Location And Compass Information
- Bluetooth
- Still And Video Cameras
- Microphone And Speaker
- Summary
- Part Two: Defining Your Iphone App
- Chapter 3: Introduction To User Research
- Common User Research Questions
- Shadowing And User Interviews
- Documenting User Interviews
- Diary Studies
- Choosing A Research Method
- Planning Your Research
- Recruiting
- Facilitating Interviews
- Related Research Activities
- Summary
- Chapter 4: Analyzing User Research
- Share The Wealth
- Analyze Notes
- Document Implications And Ideas
- Report Findings
- Create Design Tools
- Revise The Product Definition Statement
- Summary
- Case Study 1: Windspire
- Case Study 2: Aardvark Mobile
- Chapter 5: Evaluating The Competition
- Benefits
- Apps To Include
- Methods
- Choosing A Method
- Impact On The Product Definition Statement
- Summary
- Part Three: Developing Your App Concept
- Chapter 6: Exploring App Concepts
- Creating A Design-Friendly Environment
- Effective Brainstorming
- Sketching Your Concepts
- Common Questions
- Summary
- Case Study 3: Foodspotting
- Case Study 4: Not For Tourists
- Case Study 5: Muse
- Chapter 7: Prototyping App Concepts
- Why Prototype?
- Common Questions
- Prototyping Approaches
- Summary
- Case Study 6: Prototyping At Dan4, Inc
- Case Study 7: What'S Shakin'
- Chapter 8: Usability-Testing App Concepts
- What Is Usability Testing?
- Why Usability Testing?.
- Role Of Context
- Usability-Testing Methods
- Usability-Testing Timeline
- Planning Usability Tests
- Recruiting Participants
- Drafting The Discussion Guide
- Pilot Session
- Facilitating Usability Tests
- Analyzing Usability Tests
- Presenting Usability Findings
- Guerrilla Usability Testing
- Beta Testing
- Choosing An Approach
- Summary
- Case Study 8: Realtor.Com
- Part Four: Refining Your Iphone App
- Chapter 9: User Interface Design
- User Interface Best Practices
- User Interface Q&A
- Back-End Ui Checklist
- Summary
- Case Study 9: Sonos
- Case Study 10: Flighttrack
- Chapter 10: Visual Design
- The Importance Of Visual Design
- When Should Visual Design Begin?
- Visual Structure
- Color
- Type
- Icons And Other Imagery
- Summary
- Case Study 11: Usa Today
- Case Study 12: Voices
- Case Study 13: Convertbot
- Chapter 11: Branding And Advertising
- What Is Branding?
- Brand Expressions
- Mobile Advertising Formats
- Summary
- Chapter 12: Accessibility And Localization
- Accessibility
- Internationalization And Localization
- Summary
- Looking To The Future
- Handheld Forms Will Evolve
- Mobile Payments Will Become Ubiquitous
- Health Care Monitoring And Delivery Will Improve
- Environmental Monitoring Will Lead To Scientific Discoveries
- Privacy Issues Will Come To A Head
- Conclusion
- Index.