Learning Autodesk 3ds Max Design 2010 essentials
Focuses on all the core features, with a new bonus section on MaxScript.
Autor Corporativo: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
San Rafael, Calif. :
Autodesk/Focal Press
2009.
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Edición: | 1st edition |
Colección: | Autodesk official training guide. Essentials.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628905006719 |
Tabla de Contenidos:
- Autodesk 3ds Max Design 2010 Essentials Chapter 01: Getting Started Lesson 01 | User Interface 10 Lesson 02 | Creating and Modifying Basic Objects 46 Lesson 03 | Scene File Manipulation 58 Lesson 04 | Selecting Objects 78 Lesson 05 | Transforms 92 Lesson 06 | Object and Scene Organization 126 Lesson 07 | Project Folders 154 Chapter 02 | Modeling Lesson 08 | Geometrical Object Types 158 Lesson 09 | 3D Parametric Objects 178 Lesson 10 | Using the Modifier Stack 198 Lesson 11 | Essential Modifiers 222 Lesson 12 | Object Cloning 246 Lesson 13 | Low Poly Modeling 260 Lesson 14 | Creating Shapes 296 Lesson 15 | Spline Editing 316 Lesson 16 | Creating Objects from Splines 346 Lesson 17 | Using Compound Objects 370 Chapter 03 | Lighting Lesson 18 | Light Types 414 Lesson 19 | Simple Lighting Setup 444 Lesson 20 | Lighting Tools 460 Lesson 21 | Indirect Illumination and Exposure Control 468 Lesson 22 | Simulating Sunlight 482 Lesson 23 | Lighting Effects 508 Chapter 04| Materials Lesson 24 | Working with the Material Editor 536 Lesson 25 | Material Types 556 Lesson 26 | Using Predefined ProMaterials 566 Lesson 27 | Using Predefined ProMaterials 592 Index 622 Accompanying DVD includes the following: - Project Scene & support files - Free models & texture maps from Turbo Squid - New! Includes 3 Bonus Chapters and 4 Bonus Labs. An Additional 370 pages of 3ds Max Design techniques! -Bonus Chapters Include: Chapter 04| Materials Lesson 28 | Mapping Coordinates Lesson 29 | Arch and Design Materials Lesson 30 | Using Multi Sub-Oject Materials Chapter 05 | Rendering Lesson 31 | Cameras Lesson 32 | Backgrounds Lesson 33 | Rendered Frame Window Lesson 34 | Rendering Output Choices Lesson 35 | Batch Rendering Lesson 36 | RAM Player Chapter 06 | Animation Lesson 37 | Basic Animation Principles Lesson 38 | Keyframe Animation Lesson 39 | Alternative Animation Techniques Lesson 40 | Creating Hierarchies Chapter 07 | Supporting Labs Lab 1 | Modelling the Washroom Lab 2 | Lighting the Washroom Lab 3 | Adding the Materials to the Washroom Lab 4 | Animation