Practical algorithms for 3d computer graphics, second edition

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image...

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Detalles Bibliográficos
Autor principal: FERGUSON, R. STUART (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified], CRC Press 2017.
Edición:2nd ed
Colección:An A. K. Peters Book
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628893506719
Tabla de Contenidos:
  • Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography