Gpgpu programming for games and science
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11. The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations an...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
A K Peters/CRC Press, an imprint of Taylor and Francis
2014.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628878206719 |
Tabla de Contenidos:
- chapter 1 Introduction
- chapter 2 CPU Computing
- chapter 3 SIMD Computing
- chapter 4 GPU Computing
- chapter 5 Practical Matters
- chapter 6 Linear and Ane Algebra
- chapter 7 Sample Applications.