Gpgpu programming for games and science

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11. The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations an...

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Detalles Bibliográficos
Otros Autores: Eberly, David H., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : A K Peters/CRC Press, an imprint of Taylor and Francis 2014.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628878206719
Tabla de Contenidos:
  • chapter 1 Introduction
  • chapter 2 CPU Computing
  • chapter 3 SIMD Computing
  • chapter 4 GPU Computing
  • chapter 5 Practical Matters
  • chapter 6 Linear and Ane Algebra
  • chapter 7 Sample Applications.