3D storytelling how stereoscopic 3D works and how to use it
3D Storytelling is the ultimate guide for directors, cinematographers, producers, and designers of stereoscopic 3D movies and videos. With an emphasis on the aesthetic over the technical, this book is an essential foundation for showing you how to use 3D creatively to tell a story. Hollywood produce...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Burlington, Mass. :
Focal Press
2013.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628833806719 |
Tabla de Contenidos:
- Cover; Title; Copyright; CONTENTS; Foreword; Acknowledgments; Introduction; 1 CHAPTER ONE - The Basics; Thinking in 3D; Human Vision and 3D Photography; Interoccular Eyes and Interaxial Lenses; Stereoscopic 3D Camera Systems; Camera/Mirror Arrangements; 3D Viewing; 3D Projection and Display; 2 CHAPTER TWO - The Visual Variables; Orthographic Stereo; The 3D Visual Variables; Visual Variable 1: Camera Convergence; Visual Variable 2: Interaxial Distance; A. IA Controls Volume; B. IA Controls Scale; C. IA Controls Depth; Parallax; Depth Bracket; Visual Variable 3: Stereoscopic Window
- 3 CHAPTER THREE - The Six Visual SinsSin #1: Divergence; Sin #2: Coupling and Decoupling; Sin #3: Geometry Distortions; Sin #4: Ghosting; Sin #5: Window Violations; Sin #6: Point-of-Attention Jumps; 4 CHAPTER FOUR - 3D Aesthetics; Planning the 3D; Viewing 3D Images; Aspect Ratio in 3D; Placing the Subject in Depth; The Big Choice; The 2D Depth Cues in 3D; Closed and Open Space; 3D Unstable Space; Pre-Visualizing 3D; Visual Structure; Window and Camera Movement; 3D and Editing; Appendices; A. Stereographer Interviews; B. Subject Placement and Depth Bracket; C. Screen Resolution and Divergence
- D. Stereoscopic Image PairsE. How We See 3D; F. Movies to Watch; Glossary; Index