Zbrush creature design creating dynamic concept imagery for film and games
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable prob...
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Autor Corporativo: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. :
John Wiley & Sons
2012.
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Edición: | 1st ed |
Colección: | Serious skills.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628825706719 |
Tabla de Contenidos:
- ZBrush Creature Design; Introduction; Chapter 1: ZBrush as a Character Design Tool; First Things First: Some Notes on Conceptualization; Some Key Design Concepts; Chapter 2: The Character Portrait: Sculpting the Alien Mystic; Designing a Character Bust: Getting Started; Refining the Character Bust; Chapter 3: The Interdimensional Traveler: A Full Body Character Design; Design Journey; Establishing Your Basic Figure; Refining the Head and Face; Revising the Shoulders and Arms; Finishing Touches and Final Passes; Adaboy and the Saints of Alchemy: A Sculpted Novel by Zack Petroc
- Chapter 4: Posing the Interdimensional TravelerConsiderations in Posing; Setting Up the ZBrush Document; Chapter 5: Painting the Interdimensional Traveler; Adding Color and Texture with Photoshop Paintover; Beyond Color: Lighting Effects; Final Effects: Noise and Depth of Field; Speculative Anatomy and Creature Design with Tristan Schane; Chapter 6: A Biomechanical Character; Creating the Cyborg Design; Chapter 7: Sculpting a Mermaid Character with Dynamesh; Using Visual Cues to Communicate Character; Introduction to Dynamesh; Creating the Figure; Chapter 8: Sculpting the Forest Spirit
- Using Reference as Inspirational MaterialSculpting the Body; Sculpting the Head Shapes; Refining the Face; Refining the Body; Analyzing the Shape Language; Chapter 9: Painting the Forest Spirit; Preparing the Model in ZBrush; Preparing the Scene, Lighting, and Background in Maya; Compositing and Painting in Photoshop; Chapter 10: Rendering the Enforcer; Advantages of BPR; Establishing the Lighting Using LightCap; Create a Skin Material; Paint the Skin Highlights; Image-Based Lighting; Create the Look of Worn Leather; Rendering Metals; Create the Final Image
- Chapter 11: ZBrush for Digital 3-D PrintingMethods of Rapid Prototyping; Applications for 3-D Printing; Prepare the Model for Printing; Creating a Maquette; Exporting the Geometry for Print; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index; End-User License Agreement