Design recipes for FPGAs

Design Recipes for FPGAs provides a rich toolbox of design techniques and templates to solve practical, every-day problems using FPGAs. Using a modular structure, it provides design techniques and templates at all levels, together with functional code, which you can easily match and apply to your ap...

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Detalles Bibliográficos
Otros Autores: Wilson, Peter, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam, Netherlands : Newnes 2016.
Edición:Second edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628812206719
Tabla de Contenidos:
  • Front Cover
  • Design Recipes for FPGAs: Using Verilog and VHDL
  • Copyright
  • Contents
  • Preface to the Second Edition
  • Preface to the First Edition
  • Acknowledgments
  • Part 1: Overview
  • Chapter 1: Introduction
  • 1.1 Overview
  • 1.2 Verilog vs. VHDL
  • 1.3 Why FPGAs?
  • 1.4 Summary
  • Chapter 2: An FPGA Primer
  • 2.1 Introduction
  • 2.2 FPGA Evolution
  • 2.3 Programmable Logic Devices
  • 2.4 Field Programmable Gate Arrays
  • 2.5 FPGA Design Techniques
  • 2.6 Design Constraints using FPGAs
  • 2.7 Development Kits and Boards
  • 2.8 Summary
  • Chapter 3: A VHDL Primer: The Essentials
  • 3.1 Introduction
  • 3.2 Entity: Model Interface
  • 3.2.1 The Entity Definition
  • 3.2.2 Ports
  • 3.2.3 Generics
  • 3.2.4 Constants
  • 3.2.5 Entity Examples
  • 3.3 Architecture: Model Behavior
  • 3.3.1 Basic Definition of An Architecture
  • 3.3.2 Architecture Declaration Section
  • 3.3.3 Architecture Statement Section
  • 3.4 Process: Basic Functional Unit in VHDL
  • 3.5 Basic Variable Types and Operators
  • 3.5.1 Constants
  • 3.5.2 Signals
  • 3.5.3 Variables
  • 3.5.4 Boolean Operators
  • 3.5.5 Arithmetic Operators
  • 3.5.6 Comparison Operators
  • 3.5.7 Logical Shifting Functions
  • 3.5.8 Concatenation
  • 3.6 Decisions and Loops
  • 3.6.1 If-Then-Else
  • 3.6.2 Case
  • 3.6.3 For
  • 3.6.4 While and Loop
  • 3.6.5 Exit
  • 3.6.6 Next
  • 3.7 Hierarchical Design
  • 3.7.1 Functions
  • 3.7.2 Packages
  • 3.7.3 Components
  • 3.7.4 Procedures
  • 3.8 Debugging Models
  • 3.8.1 Assertions
  • 3.9 Basic Data Types
  • 3.9.1 Basic Types
  • 3.9.2 Data Type: bit
  • 3.9.3 Data Type: Boolean
  • 3.9.4 Data Type: Integer
  • 3.9.5 Integer Subtypes: Natural
  • 3.9.6 Integer Subtypes: Positive
  • 3.9.7 Data Type: Character
  • 3.9.8 Data Type: Real
  • 3.9.9 Data Type: Time
  • 3.10 Summary
  • Chapter 4: A Verilog Primer: The Essentials
  • 4.1 Introduction
  • 4.2 Modules
  • 4.3 Connections.
  • 4.4 Wires and Registers
  • 4.5 Defining the Module Behavior
  • 4.6 Parameters
  • 4.7 Variables
  • 4.8 Data Types
  • 4.9 Decision Making
  • 4.10 Loops
  • 4.11 Summary
  • Chapter 5: Design Automation of FPGAs
  • 5.1 Introduction
  • 5.2 Simulation
  • 5.2.1 Simulators
  • 5.2.2 Test Benches
  • 5.2.3 Test Bench Goals
  • 5.2.4 Simple Test Bench: Instantiating Components
  • 5.2.5 Adding Stimuli
  • 5.2.6 Assertions
  • 5.3 Libraries
  • 5.3.1 Introduction
  • 5.3.2 Using Libraries
  • 5.3.3 Std_logic Libraries
  • 5.4 std_logic Type Definition
  • 5.5 Synthesis
  • 5.5.1 Design Flow for Synthesis
  • 5.5.2 Synthesis Issues
  • 5.6 RTL Design Flow
  • 5.7 Physical Design Flow
  • 5.8 Place and Route
  • 5.8.1 Recursive Cut
  • 5.8.2 Simulated Annealing
  • 5.9 Timing Analysis
  • 5.10 Design Pitfalls
  • 5.10.1 Initialization
  • 5.10.2 Floating Point Numbers and Operations
  • 5.11 Summary
  • Chapter 6: Synthesis
  • 6.1 Introduction
  • 6.1.1 HDL Supported in RTL Synthesis
  • Initial conditions
  • Concurrent edges
  • 6.2 Numeric Types
  • 6.3 Wait Statements
  • 6.4 Assertions
  • 6.5 Loops
  • 6.6 Some Interesting Cases Where Synthesis May Fail
  • 6.7 What Is Being Synthesized?
  • 6.7.1 Overall Design Structure
  • 6.7.2 Controller
  • 6.7.3 Data Path
  • 6.8 Summary
  • Part 2: Introduction to FPGA Applications
  • Chapter 7: High Speed Video Application
  • 7.1 Introduction
  • 7.2 The Camera Link Interface
  • 7.2.1 Hardware Interface
  • 7.2.2 Data Rates
  • 7.2.3 The Bayer Pattern
  • 7.2.4 Memory Requirements
  • 7.3 Getting Started
  • 7.4 Specifying the Interfaces
  • 7.5 Defining the Top Level Design
  • 7.6 System Block Definitions and Interfaces
  • 7.6.1 Overall System Decomposition
  • 7.6.2 Mouse and Keyboard Interfaces
  • 7.6.3 Memory Interface
  • 7.6.4 The Display Interface: VGA
  • 7.7 The Camera Link Interface
  • 7.8 The PC Interface
  • 7.9 Summary.
  • Chapter 8: Simple Embedded Processors
  • 8.1 Introduction
  • 8.2 A Simple Embedded Processor
  • 8.2.1 Embedded Processor Architecture
  • 8.2.2 Basic Instructions
  • 8.2.3 Fetch Execute Cycle
  • 8.2.4 Embedded Processor Register Allocation
  • 8.2.5 A Basic Instruction Set
  • 8.2.6 Structural or Behavioral?
  • 8.2.7 Machine Code Instruction Set
  • 8.2.8 Structural Elements of the Microprocessor
  • 8.3 A Simple Embedded Processor Implemented in VHDL
  • 8.3.1 Processor Functions Package
  • 8.3.2 The Program Counter
  • 8.3.3 The Instruction Register
  • 8.3.4 The Arithmetic and Logic Unit
  • 8.3.5 The Memory
  • 8.3.6 Microcontroller Controller
  • 8.3.7 Summary of a Simple Microprocessor Implemented in VHDL
  • 8.4 A Simple Embedded Processor Implemented in Verilog
  • 8.4.1 The Program Counter
  • 8.4.2 The Instruction Register
  • 8.4.3 Memory Data Register
  • 8.4.4 Memory Address Register
  • 8.4.5 The Arithmetic and Logic Unit
  • 8.4.6 The Memory
  • 8.4.7 Microcontroller Controller
  • 8.4.8 Summary of a Simple Verilog Microprocessor
  • 8.5 Soft Core Processors on an FPGA
  • 8.6 Summary
  • Part 3: Designer's Toolbox
  • Chapter 9: Digital Filters
  • 9.1 Introduction
  • 9.2 Converting S Domain to Z Domain
  • 9.3 Implementing Z Domain Functions in VHDL
  • 9.3.1 Introduction
  • 9.3.2 Gain Block
  • 9.3.3 Sum and Difference
  • 9.3.4 Division Model
  • 9.3.5 Unit Delay Model
  • 9.4 Basic Low Pass Filter Model
  • 9.5 Implementing Z Domain Functions in Verilog
  • 9.5.1 Gain Block
  • 9.5.2 Sum and Difference
  • 9.5.3 Unit Delay Model
  • 9.6 Finite Impulse Response Filters
  • 9.7 Infinite Impulse Response Filters
  • 9.8 Summary
  • Chapter 10: Secure Systems
  • 10.1 Introduction to Block Ciphers
  • 10.2 Feistel Lattice Structures
  • 10.3 The Data Encryption Standard (DES)
  • 10.3.1 Introduction
  • 10.3.2 DES VHDL Implementation
  • 10.3.3 DES Verilog Implementation.
  • 10.3.4 Validation of DES
  • 10.4 Advanced Encryption Standard
  • 10.4.1 Implementing AES in VHDL
  • 10.5 Summary
  • Chapter 11: Memory
  • 11.1 Introduction
  • 11.2 Modeling Memory in HDLs
  • 11.3 Read Only Memory
  • 11.4 Random Access Memory
  • 11.5 Synchronous RAM
  • 11.6 Flash Memory
  • 11.7 Summary
  • Chapter 12: PS/2 Mouse Interface
  • 12.1 Introduction
  • 12.2 PS/2 Mouse Basics
  • 12.3 PS/2 Mouse Commands
  • 12.4 PS/2 Mouse Data Packets
  • 12.5 PS/2 Operation Modes
  • 12.6 PS/2 Mouse with Wheel
  • 12.7 Basic PS/2 Mouse Handler VHDL
  • 12.8 Modified PS/2 Mouse Handler VHDL
  • 12.9 Basic PS/2 Mouse Handler in Verilog
  • 12.10 Summary
  • Chapter 13: PS/2 Keyboard Interface
  • 13.1 Introduction
  • 13.2 PS/2 Keyboard Basics
  • 13.3 PS/2 Keyboard Commands
  • 13.4 PS/2 Keyboard Data Packets
  • 13.5 PS/2 Keyboard Operation Modes
  • 13.5.1 Basic PS/2 Keyboard Handler in VHDL
  • 13.5.2 Modified PS/2 Keyboard Handler in VHDL
  • 13.5.3 Basic PS/2 Keyboard Handler in Verilog
  • 13.6 Summary
  • Chapter 14: A Simple VGA Interface
  • 14.1 Introduction
  • 14.2 Basic Pixel Timing
  • 14.3 Image Handling
  • 14.4 A VGA Interface in VHDL
  • 14.4.1 VHDL Top Level Entity for VGA Handling
  • 14.4.2 Horizontal Sync
  • 14.4.3 Vertical Sync
  • 14.4.4 Horizontal and Vertical Blanking Pulses
  • 14.4.5 Calculating the Correct Pixel Data
  • 14.5 A VGA Interface in Verilog
  • 14.5.1 Verilog Top Level Module for VGA Handling
  • 14.5.2 Horizontal Sync
  • 14.5.3 Vertical Sync
  • 14.5.4 Horizontal and Vertical Blanking Pulses
  • 14.5.5 Calculating the Correct Pixel Data
  • 14.6 Summary
  • Chapter 15: Serial Communications
  • 15.1 Introduction
  • 15.2 Manchester Encoding and Decoding
  • 15.3 Implementing the Manchester Encoding Scheme using VHDL
  • 15.4 Implementing the Manchester Encoding Scheme using Verilog
  • 15.5 NRZ (Non-Return-to-Zero) Coding and Decoding.
  • 15.6 NRZI (Non-Return-to-Zero-Inverted) Coding and Decoding
  • 15.6.1 NRZI Coding and Decoding in VHDL
  • 15.6.2 NRZI Coding and Decoding in Verilog
  • 15.7 RS-232
  • 15.7.1 Introduction
  • 15.7.2 RS-232 Baud Rate Generator
  • 15.7.3 RS-232 Receiver
  • 15.8 Universal Serial Bus
  • 15.9 Summary
  • Part 4: Optimizing Designs
  • Chapter 16: Design Optimization
  • 16.1 Introduction
  • 16.2 Techniques for Logic Optimization
  • 16.3 Improving Performance
  • 16.4 Critical Path Analysis
  • 16.5 Summary
  • Chapter 17: Behavioral Modeling in using HDLs
  • 17.1 Introduction
  • 17.2 How to Go from RTL to Behavioral HDL Descriptions
  • 17.3 Implementing the Behavioral Model using VHDL
  • 17.4 Implementing the Behavioral Model using Verilog
  • 17.5 Summary
  • Chapter 18: Mixed Signal Modeling
  • 18.1 Introduction
  • 18.2 Basic Modeling Approach for VHDL-AMS
  • 18.3 Introduction to VHDL-AMS
  • 18.4 VHDL-AMS Analog Pins: TERMINALS
  • 18.5 Mixed Domain Modeling
  • 18.6 VHDL-AMS Analog Variables: Quantities
  • 18.7 Simultaneous Equations in VHDL-AMS
  • 18.8 A VHDL-AMS Example: A DC Voltage Source
  • 18.9 A VHDL-AMS Example: Resistor
  • 18.10 Differential Equations in VHDL-AMS
  • 18.11 Mixed-Signal Modeling with VHDL-AMS
  • 18.12 A Basic Switch Model
  • 18.13 Basic VHDL-AMS Comparator Model
  • 18.14 Multiple Domain Modeling
  • 18.15 Introduction to Verilog-AMS
  • 18.16 Verilog-AMS: Analog ports
  • 18.17 Mixed Domain Modeling in Verilog-AMS
  • 18.18 Verilog-AMS Analog Variables
  • 18.19 Verilog-AMS Analog Equations
  • 18.20 A Verilog-AMS Example
  • 18.20.1 DC Voltage Source
  • 18.20.2 Resistor
  • 18.21 Differential Equations in Verilog-AMS
  • 18.22 Mixed Signal Modeling with Verilog-AMS
  • 18.23 Multiple Domain Modeling using Verilog-AMS
  • 18.24 Summary
  • Chapter 19: Design Optimization Example: DES
  • 19.1 Introduction
  • 19.2 The Data Encryption Standard.
  • 19.3 MOODS.