Real-time 3D rendering with DirectX and HLSL a practical guide to graphics programming
Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D g...
Main Author: | |
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Format: | eBook |
Language: | Inglés |
Published: |
Upper Saddle River, NJ :
Addison-Wesley
c2014.
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Edition: | 1st edition |
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See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628807406719 |