Real-time 3D rendering with DirectX and HLSL a practical guide to graphics programming

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D g...

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Bibliographic Details
Main Author: Varcholik, Paul (-)
Format: eBook
Language:Inglés
Published: Upper Saddle River, NJ : Addison-Wesley c2014.
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628807406719

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