Varcholik, P. (2014). Real-time 3D rendering with DirectX and HLSL: A practical guide to graphics programming (1st edition.). Addison-Wesley.
Cita Chicago Style (17a ed.)Varcholik, Paul. Real-time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming. 1st edition. Upper Saddle River, NJ: Addison-Wesley, 2014.
Cita MLA (9a ed.)Varcholik, Paul. Real-time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming. 1st edition. Addison-Wesley, 2014.
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