GPU Pro[superscript 2] advanced rendering techniques
This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's s...
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Natick, Mass. :
AK Peters
2011.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628795906719 |