Creating 3D game art for the iPhone with Unity
Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to compl...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Portugués |
Publicado: |
New York, NY :
Routledge
2012.
|
Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628779806719 |
Tabla de Contenidos:
- Cover
- Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender Pipelines
- Copyright
- Contents
- Acknowledgments
- Prologue: Thump'n Noggins
- CHAPTER 1 Getting to Know the iDevice Hardware and Unity iOS
- iDevice Hardware
- ARM CPU
- GPU
- Determining Your Game Budget
- Frame Rate Budget
- Rendering Budget
- It All Sums Up
- Summary
- CHAPTER 2 Creating Game Objects Using modo: Tater and Thumper
- Planning the Vertex Budget
- Testing Performance
- Sizing Things Up
- What Is a Game Unit
- Setting Up Modo
- Importing into Unity iOS
- True Vertex Count
- Degenerate Triangles
- Smoothing Angles
- UV Seams
- Using Lights
- Modeling Tater and Thumper
- My Workflow
- Creating Geometry
- Reducing Geometry
- Summary
- CHAPTER 3 Understanding Textures and UV Maps
- Creating UV Maps
- Planning Your UV Maps
- Creating UVs for Tater
- Creating UVs for Thumper
- Fundamentals of Game Textures
- Texture Formats
- Texture Size
- Texture Compression: PVRTC
- Using Mip Maps
- Multiple Resolutions
- Texture Budget
- Creating the Diffuse Map
- Faking Light and Shadow
- Texturing Tater
- Summary
- CHAPTER 4 Creating Game Objects Using modo: Training Trash Yard
- Level Design
- Creating a Style
- Breaking Down into Sections
- Batching Revisited
- Creating the Level
- Determining the Vertex Count
- Using Texture Atlas
- Building on the Grid
- Texturing the Level
- Measuring the Scene
- Creating the Textures
- Creating UVs
- Summary
- CHAPTER 5 Animation Using Blender: Rigging Tater
- Matching Object Size
- Unity iOS Blender Support and FBX Workflow
- Using FBX
- Understanding Skinned Meshes within Unity iOS
- VFP-Optimized Skinning
- Rigging Tater in Blender
- iPhone and iPad Rigging Essentials
- Creating the Basic Skeleton
- Weight Painting
- Summary.
- CHAPTER 6 Animation Using Blender: IK and Basic Animation
- Completing the Rig: Adding IK
- Setting Up IK for Legs
- Setting Up IK for Arms
- Tidying Things Up
- Animating Tater
- Using FBX
- How Animation Data Works in Unity iOS
- Animating in Blender
- Summary
- CHAPTER 7 Animation Using Blender: Advanced Animation
- Unity's Animation System
- Route 1
- Route 2
- Creating Animations Using Blender's NLA Editor
- Blending Animations in Unity iOS
- Using Dynamics in Blender to Animate Objects
- Setting Up Rigid Body Dynamics in Blender
- Summary
- CHAPTER 8 Creating Lightmaps Using Beast
- Beast Lightmapping
- Beast and HDR
- Correct Lightmap UVs
- Autogenerate UVs
- The Process
- Using Dual Lightmaps
- Beast Settings
- Adjusting Lightmaps
- Summary
- CHAPTER 9 Working with Game Assets in Unity iOS
- Prefabs
- Creating Prefab for Environment Props
- Target Prefab
- Camera Control Kit
- Setting up Colliders
- Texture Compression
- Mip maps
- Optimized Shaders
- Using Physics in Unity iOS
- Setting up the Target Object
- Adding Particles
- Optimizing Physics Using the Time Manager
- Publishing Your Game
- Player Settings
- Optimizing Your Game
- Tuning Main Loop Performance
- Internal Profiler
- Summary
- Bonus Resources
- Creating Tater's Training Trash Yard
- Index.