Making 'toons that sell without selling out the Bill Plympton guide to independent animation success

Learn the secrets behind independent animation from the ""The King of Independent Animation? - Academy Award-nominated Bill Plympton. This living legend breaks down how to make a career outside of the world of corporate animation - and without compromise. Learn time-saving techniques, the...

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Detalles Bibliográficos
Autor principal: Plympton, Bill (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Elsevier/Focal Press 2012.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628752806719
Tabla de Contenidos:
  • Cover; MAKE TOONS That SELL: without selling out !; Copyright; PREFACE; ACKNOWLEDGMENTS; CONTENTS; Chapter 1 INTRODUCTION; The Second Golden Age of Animation; Chapter 2 MY HISTORY; Early Influences; Humor in School; Oregon's Climate; The Big Apple; Print Cartoons; "Your Face"; Chapter 3 MAKING AN ANIMATED FILM; Raising the Money; Idea; Synopsis (Storyboard); Budget; Marketing Plan; Concept Art; Title; Grants; Family and Friends; Hollywood; Kickstarter and Internet; Self-Investment; Plympton's Dogma; Dogma Point #1: Make Your Film Short; Dogma Point #2: Make Your Film Cheap!
  • Dogma Point #3: Make the Film FunnyAlternative Funding; Other Funding Ideas; Product Promotion Stunts; Technique possible revenue; Chapter 4 PRODUCTION; Creating a Studio; Chapter 5 STORYTELLING; The Myth of Story; Intuition; Conflict; Other Directors' Notes; Don Hertzfeldt ("Rejected", "Billy's Balloon"); Peter Lord (Aardman's Chicken Run):; Pat Smith ("Mask", "Delivery"); Comedy; Character Development; Children versus Adults; Live Action versus Animation; Censorship versus Self-Censorship; Chapter 6 CHARACTER DESIGN; Strong Personality; Dynamic Shapes; Simplicity; Line of Action
  • Pushing the Eye AroundWhat Not To Do; Chapter 7 STORYBOARDING; Chapter 8 VOICES; Casting; Chapter 9 ANIMATION; Influences; Techniques; Animation Secrets; Caricatures; The Human Body; The Face; Design; Silhouettes; Previz; Walk Cycles; Point of View; Perspective and Foreshortening; Distortion; Shadows; Metamorphosis; Pencil Test; Backgrounds; Perfectionism; Color; Digitizing the Art; Scanning; Cleaning; Color; Compositing; Chapter 10 POSTPRODUCTION; Editing; Timing; Conflict; Effects; Humor; Reviewing the Film; Sound; Real versus Cartoony Sound; Dolby; Music; Ironic Music; Music Budgeting
  • How to Save MoneyFilm Composers; Music Clearances; Testing; Chapter 11 SELLING YOUR FILM; Market Festivals; Fun Festivals; Comic Conventions; How to Find the Right Festival; The Tune Deal; The Strange Person Deal; Telluride Story; The Distribution Deal; Distributor Complaints; Chapter 12 SELF-DISTRIBUTION; Booking the Theatre; Personal Touch; Nontheatrical; Press Agent; Guerilla Publicity; TV Spots; Television; Ownership; Mini-Disney; DVD; Piracy; VOD; Merchandise; Personal Appearances; Commissioned Work; Music Videos; Chapter 13 ADVICE TO YOUNG ANIMATORS; Finding the Right School
  • What to Study in SchoolAfter School; AFTERWORD; INDEX; Colour Plate