A hitchhiker's guide to virtual reality

A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who h...

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Detalles Bibliográficos
Otros Autores: McMenemy, Karen, 1976, author (author), Ferguson, Stuart, 1953- (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Wellesley, Mass. : AK Peters 2007.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628742206719
Tabla de Contenidos:
  • Front Cover; Copyright; Table of Contents; Preface; Part I. What, Why and How; Chapter 1. Introduction; Chapter 2. The Human Senses and VR; Chapter 3. Applications and Implications of VR; Chapter 4. Building a Practical VR System; Chapter 5. Describing and Storing the VR World; Chapter 6. A Pocket 3D Theory Reference; Chapter 7. The Rendering Pipeline; Chapter 8. Computer Vision in VR; Chapter 9. Image-Based Rendering; Chapter 10. Stereopsis; Chapter 11. Navigation and Movement in VR; Chapter 12. Tools, Libraries and Templates for VR; Chapter 13. Programming 3D Graphics in Real Time
  • Chapter 14. High-Quality 3D with OpenGL 2Chapter 15. Using Multimedia in VR; Chapter 16. Programming Stereopsis; Chapter 17. Programming Input and Force Feedback; Chapter 18. Building on the Basics, Some Projects in VR; Appendix A. Rotation with Quaternions; Appendix B. The Generalized Inverse; Appendix C. Aligning Two Images in a Panoramic Mosaic; Appendix D. A Minimal WindowsTemplate Program; Appendix E. An MFC Template Program; Appendix F. The COM in Practice; Back Cover