IPhone and iPad apps for absolute beginners

So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don’t need to know any of those things! Anybody can start building simple apps for the iPhone and iPad,...

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Bibliographic Details
Main Author: Lewis, Rory (-)
Other Authors: Mello, Chad
Format: eBook
Language:Inglés
Published: New York : Apress c2013.
Edition:3rd ed
Series:Gale eBooks
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628707706719
Table of Contents:
  • Cover; Title Page; Copyright Page; Table of Contents; Foreword: About the Author; Why You'll Relate to Dr. Lewis; Fast-Forward 17 Years; Past-Present-Future; Why Write This Book?; About the Contributing Authors; Acknowledgments; Preface; What This Book Will Do For You; Sound Familiar?; How Do I Know This About You?; The Approach I Take; Chapter 1: Preliminaries; Necessities and Accessories; Getting a Mac; Getting OS X; Becoming a Developer; Making Your Choice; Installing Xcode; Getting Ready for Your First iPhone/iPad Project; Installing DemoMonkey; Chapter 2: Blast-Off!
  • Running your App on the iPhone SimulatorRunning Your iPhone App on the iPad Simulator; Running Your iPad App on the iPad Simulator; Digging the Code; Chapter 3: Keep on Truckin'; helloWorld_03: An Interactive Single View App; Creating the User Interface; Connecting to the Code; Digging the Code: -(IBAction)button: (id)sender; ; Setting up the Coding Environment; Creating a Programming Roadmap; Digging the Code; Nibs, Zibs, and Xibs; Methods; Header Files; The Inspector Bar; Chapter 4: Buttons and Labels with Multiple Graphics; Roadmap Recap; helloWorld_04: A View-Based Application
  • Understanding IBOutlets and IBActionsUsing pointers; Properties: Management and Control; Adding IBActions; Digging the Code; IBOutlets and IBActions; More About Pointers; Model-View-Controller; Chapter 5: Touches; Redefining "Giving Up"; Roadmap Recap; Touches: A View-Based Application; CGAffineTransform Structs; Coding the Implementation File; viewDidLoad; Coding the Shrink Button; Coding the Hide Button; Coding the Change Button; Running the Code; Digging the Code; Chapter 6: Switches; Don't Freak Out: Let's Look at Your Brain!; switches: A Tabbed Application; Obtaining the Resources
  • Creating the AppAdding the Images to the Project; Running the App; Customizing the Views; Customizing the Buttons; Creating the Second View; Connecting and Coding the Buttons; Digging the Code; Compile-time and Runtime; Chapter 7: Storyboards; Storytelling; Roadmap Recap; Evolve: A View-Based Storyboard Application; Phase I: Creating Core Storyboarding Configurations; Phase II: Setting Up and Establishing the Content of the View Controllers; Phase III: Working on Closure and Coding; Chapter 8: Introducing MapKit; A Little About Frameworks; MapKit Showcase: Preinstalled Apps
  • Turn-by-Turn NavigationTraffic: A Smarter Way to Cope; Local Search; See More, Do More; Innovative and Popular MapKit Apps Inspire Us; MyMapKit_01: A Universal Single View Application; Preliminaries; A New Single View Template; Preliminaries: Adding the MapKit Framework; Bring in the Images!; Finishing the View Controllers; Making It Go: Running Your First MapKit App; Time to Show Off!; Chapter 9: MapKit with a Little More Effort; Understanding Map Geometry and Coordinate Systems; Important Things to Know; myMapkit_02: A Single View iPad Application; Possible Prepping for the App
  • Preliminaries