Android arcade game app
Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Berkeley, Calif.] :
Apress
2012.
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Edición: | 1st ed. 2012. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628688606719 |
Tabla de Contenidos:
- Title Page; Copyright Page; Dedication Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; About the Game Graphics Designer; Acknowledgments; Chapter 1 Introduction to Android Gaming; What You Should Know; What You Will Learn; A Brief History of Gaming; The Introduction of Android; Android Game Programming; Summary; Chapter 2 What Is an Arcade Game?; Where Did Arcade-Style Games Originate?; Your Game: Prison Break; In This Book...; Chapter 3: Creating a Menu; Chapter 4: Drawing the Background; Chapter 5: Creating the Player Paddle and Bricks
- Chapter 6: Collision Detection and In-Game PhysicsChapter 7: Keeping Score; Chapter 8: Adding More Levels; Summary; Chapter 3 Creating a Menu; Before You Begin; Creating the Splash Screen and Main Menu; PrisonbreakActivity; PBMainMenu; Summary; Chapter 4 Drawing the BackgroundIn; Starting the Game; Creating the SurfaceView and Renderer; Creating the Background Class; Drawing the Background; Summary; Chapter 5 Creating the Player Character and Obstacles; Before You Begin; Creating the Player Paddle Class; Creating the Brick Class; Create the PBBall Class; The PBRow and the PBWall
- Calling the Bricks, Paddle, and Ball in the PBGameRendererSummary; Chapter 6 Collision Detection; The Purpose of Collision Detection; Collision Detection in Prison Break; Creating the Collision Detection System; The Finished PBGameRenderer; Summary; Chapter 7 Keeping Score; Creating the Scoring Method; Scoring per Brick; Scoring per Row; Summary; Chapter 8 Adding New Levels; Adding Static Levels; Adding Dynamic Levels; Summary; Index