Beginning Android tablet games programming

Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date an...

Descripción completa

Detalles Bibliográficos
Autor principal: Kerfs, Jeremy (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York : Apress 2011.
Edición:1st ed. 2011.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628669506719
Tabla de Contenidos:
  • Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; CHAPER 1 Setting Up Android 3.0 Java Development; What Is Android?; The Beginnings of Android; Android 3.0 Features; What You Need to Create Android Games; What You Need to Know; What You Need for a Platform; Setting Up Your Android Tablet Programming Environment; Installing the Java JDK; Installing the Eclipse IDE; Installing the Android SDK; Adding Android Tools and a Virtual Device to Eclipse; Putting Your Tools to the Test; Creating an Android Project
  • Exploring the Android Project in EclipseCreating a Virtual Android Device; Running the App; Making Your First Changes to the App; Summary; CHAPTER 2 Creating Simple Games with Sprites and Movement; Working with Images; Creating a Image Display Surface; How the Android View Class Works; How Android Renders Images; Rendering an Image; Working with Sprites; Rendering Sprites; Building a Game Loop; Creating a Sprite; Running a Game; Getting a Professional Look; Implementing Timing and Complex Motion; Detecting Collisions; Summary; CHAPTER 3 Gathering User Input; Understanding Tablet Input Options
  • Understanding Tablet InputResponding to Touch; Responding to Gestures; Using Input Queues; Responding to Sensor Data; Using Sensor Data; Summary; CHAPTER 4 Adding Sound Effects, Music, andVideo; Getting Ready for Sounds; Finding and Adding Sound Effects; Playing a Sound Effect; Managing Multiple Sound Effects; Matching Sound Effects to Events; Adding Music; Adding Video; Managing Music; Summary; CHAPTER 5 One-Player Game with Obstacles; Planning a One-Player Game: AllTogether; Building the One-Player Game; Upgrading the Game Sprites; Adding Finer Motion Control
  • Detecting Collisions Between SpritesAdding Multiple Sprites; Adding Images for the Sprites; Adding a Reward for Winning the Game; Tracking the State of Game Sprites; Summary; CHAPTER 6 A Ball and Paddle Game; Getting Started; Gathering Game Resources; Creating a New Project; Preparing the Game Environment; Modifying SpriteObject.java; Modifying GameView.java; Adding Collision Detection and Event Handling; Adding Touch, Sound, and Rewards; Adding Touch Control of the Paddle; Adding Sound; Instantiating the Blocks; Removing Dead Blocks; Summary; CHAPTER 7 Building a Two-Player Game
  • Understanding Multiplayer GamesMultiplayer Games through a Server; Multiplayer Games with Peer-to-Peer; Choosing a Multiplayer Method; Building a Two-Player Peer-to-Peer Game; Adding Bluetooth Connections; Managing Bluetooth Connections; Adapting the Game Code for Two Players; Testing the Game; Summary; CHAPTER 8 A One-Player Strategy Game; Part I: Building the Game; Introducing Harbor Defender; Assembling Harbor Defender; Constructing the Pier; Adding the Ground and Castle; Creating the Boats; Adding Cannons; Adding Images; Debugging Harbor Defender; Summary
  • CHAPTER 9 A One-Player Strategy Game