iOS wow factor apps and UX design techniques for iPhone and iPad

With the millions of apps in the crowded Apple iTunes App Store, it can be difficult to get your apps noticed. How can you make your app stand out from the crowd and get it the reviews it deserves? iOS Wow Factor shows you how to get noticed! It explains how to go beyond the basics and where to &quo...

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Detalles Bibliográficos
Autor principal: Wood, Tim (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York : Apress 2011.
Edición:1st ed. 2011.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628668606719
Tabla de Contenidos:
  • Title page; Copyright page; Table of contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; CHAPTER 1 Putting the iOSHuman InterfaceGuidelines inContext; Looking Back; Limitations; Beyond the HIG; CHAPTER 2 Deconstructingthe iOS UserExperience; Metaphor vs. Utility; Direct Manipulation; Gestures; The Invisible Button; The Strange Topology of iOS; The Easy and the Obvious; Summary; CHAPTER 3 User ExperienceDifferentiationand Strategy; Shifting Perceptions and Expectations; Usability and Adoption; An Argument for desire; User Experience Strategy
  • Defining Your StrategyThinking Through Differentiation; Know Your Users; Evaluating Competitors; Leading the Market; Summary; CHAPTER 4 The Killer App; The Importance of Mobile; Mobile Experience versus Portable Experience; Critical Use-Cases for Mobile; Communication; One-to-One Communication; One-to-Many Communication; Entertainment; Location-Based Services; Commerce; Utility; Synthesis and Mobile Relevance; Translation into Mobile; Summary; CHAPTER 5 Leveraging iOS Capabilities for Optimal User Experience; Key Technologies; UIKit; Core Graphics; Core Animation; OpenGL ES; Custom Skinning
  • Universal ConsiderationsApp versus Mobile Web Considerations; Summary; CHAPTER 6 Interaction Modeling and the Creation of Novel Concepts; What Is Wow?; Interaction Modeling: Process Overview; Requirements Definition; Use-Case and Scenario Development; Application Workflow; Interaction Modeling; Process Details; Thinking Through Workflow; Working Out an Interaction Model; Additional Problem-Solving Techniques; Crafting Signature Interaction; Documentation; Case Study and Example; Company X; Company X's Requirements; Application Details; Summary; Wow Factor; Interaction Modeling
  • CHAPTER 7 Control Mappingand TouchscreenErgonomicsAwareness of Physicality; iPhone; iPad; Basic Layout Considerations; Feedback and Reactivity; Prompting for Hidden Controls; Summary; CHAPTER 8 Ease of Useand FeatureAutomation; Why Automation?; GPS Satellite Data; Three-Axis Accelerometer; Gyroscopic Sensor; Digital Compass; Proximity Sensor; Cameras; Microphone; When It Is Applicable; How to Approach Feature Automation; Summary; Index