UML 2.0 pocket reference
Globe-trotting travelers have long resorted to handy, pocket-size dictionaries as an aid to communicating across the language barrier. Dan Pilone's UML 2.0 Pocket Reference is just such an aid for on-the-go developers who need to converse in the Unified Modeling Language (UML). Use this book to...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Beijing ; Sebastopol, California :
O'Reilly
[2006]
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Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628660606719 |
Tabla de Contenidos:
- Contents; UML 2.0 Pocket Reference; Introduction; Typographic Conventions; Acknowledgments; UML 2.0 Overview; Why UML 2.0?; General Modeling Guidelines; Static Modeling with UML; UML Classifiers; Stereotypes; Notes; Tagged Values; Constraints; Class Diagrams; Classes; Class names, pathnames, and scope; Multiplicity; Attributes; Inlined attributes; Static attributes; Properties; Class relationships; Association classes; Association qualifiers; Operations; Polymorphism; Abstract operations; Properties and constraints on operations; Operation scope; Template classes; Interfaces; Package Diagrams
- Visibility of Package ElementsDependencies Between Packages; Package Stereotypes; Package Tagged Values; Merging Packages; Composite Structures; Structures; Ports; Provided and required interfaces; Realizing ports; Typing ports; Structured Classes and Properties; Collaborations; Collaboration occurrences; Component Diagrams; Components; Component Modeling; Component Views; Deployment Diagrams; Artifacts; Nodes; Node Modeling; Specialized Nodes; Deployment Specifications; Behavioral Diagrams; Use Case Diagrams; Use Cases; Actors; Use Case Modeling; Use case generalization; Use case inclusion
- Use case extensionUse Case Realization; Use Case Documents; Interaction Diagrams; Sequence Diagrams; Interaction participants; Object creation and deletion; Object messages; Lost and found messages; State invariants; Interaction operators; Communication Diagrams; Interaction Overview Diagrams; Timing Diagrams; Statechart Diagrams; States; Actions and Activities; Transitions; Signals; Composite States; Regions; Submachine states; Concurrent Transitions; Protocol State Machines; Pseudostates; Activity Diagrams; Action States; Activity Edges; Object flows; Exceptions; Connectors
- Subactivity StateDecision and Merge; Fork and Join Nodes; Partitions; Signals; The Object Constraint Language (OCL); Basic Syntax; Constraints on Operations; Constraints on Attributes; Conditionals; Collections; Index