Media servers for lighting programmers a comprehensive guide to working with digital lighting

Media Servers for Lighting Programmers is the reference guide for lighting programmers working with media servers - the show control devices that control and manipulate video, audio, lighting, and projection content that have exploded onto the scene, becoming the industry standard for live event pro...

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Detalles Bibliográficos
Otros Autores: Claiborne, Vickie., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, Mass. : Focal Press 2014.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628644006719
Tabla de Contenidos:
  • Cover; Title; Copyright; Contents; A BIT ABOUT ME; INTRODUCTION; CHAPTER 1 How Did We Get Here? A Brief Look at the Beginnings of Digital Lighting; CHAPTER 2 Why Do LDs Want to Control Video from a Lighting Console?; Pros; Now for the Cons; CHAPTER 3 Convergence and the Role of the Lighting Programmer; The Responsibilities of the Media Server Programmer; CHAPTER 4 Getting Familiar with Hardware; Parts of a Media Server; Mac Versus PC; How Does a Media Server Connect to a Console?; Video Elements of a Server; Outputs; Signals and Cables; CHAPTER 5 What Does that Piece of Equipment Do?
  • LED WallProjector; Video Scaler; Scan Converter; All in One; Video Switcher; VDA; CHAPTER 6 Programming a Media Server from a Lighting Console; Assigning DMX Addresses; Accessing Media from a Lighting Console; DMX Default Values; DMX Control Channels per Layer; Fixture Personality; Programming with a Personality; Challenges are Just Opportunities to Learn; CHAPTER 7 It's All About the Content; Stock Content; Obtaining from Client and/or Purchasing Content; Real-World Applications; Garbage in, Garbage out; Creating Your Own Content; Image Resolution; Display Resolution
  • Image Resolution on LED WallsImage Compression; Format; Frame Rate; Tips for Optimum Playback Performance; CHAPTER 8 Optimizing Content Playback from the Console; Luminance; Gamma; Brightness; Contrast; Alpha Channel; CHAPTER 9 Content Gone Wild: Unexpected Playback Results; Artifacts; Interlaced vs Progressive Scan; Aspect Ratio; Dropped Frames; Slow Loading Speeds; Choppy Video Playback at Slower FPS; CHAPTER 10 Video Editing Applications; Re-Encoding a Video Clip; No All in One Solution; CHAPTER 11 Video Copyright Laws; International Copyright; CHAPTER 12 Preparing for a Show
  • Prep Step #1. Determine the Gear You Need for the ProjectPrep Step #2. Optimizing Your Media Server Hardware for Better Performance; Display Resolution; Display Refresh Rates; Prep Step #3. Loading Content on a Server; CHAPTER 13 Networking Servers; Network Basics; Art-Net; Media Server Support Applications; Content Management; Remote Monitoring; Built in Network Monitoring; CHAPTER 14 Streaming Video; CITP Protocol; What is CITP?; MSEX: Media Server Extensions Layer; Proprietary Video Control; Advantages of Streaming Video Integration in Lighting Consoles; Syphon; HMap2
  • CHAPTER 15 Managing Content across Multiple OutputsProjectors; Collage Generator (Axon/DL.3); VideoMapper (Hippotizer); UberPan (Hippotizer); ArKaos Video Mapper (MediaMaster Pro); Internal Blending (Ai); Internal Blending (d3); Edge Blend (Pandoras Box); Panoramic Wide/Dual (Mbox Designer and Studio); CHAPTER 16 Creative Raster Planning; The Raster; Working with HD Content; Adding Live Video; CHAPTER 17 Synchronizing Frames; Syncing Without a Network; Syncing Media Servers over a Network; Syncing Frames to MTC; Genlock; CHAPTER 18 3D Objects; X, Y, Z; Creating 3D Objects
  • CHAPTER 19 Multi-Dimensional Controls