Game design secrets
Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit! This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and exp...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Indianapolis, IN :
Wiley
2012.
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Edición: | 1st edition |
Colección: | Secrets
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628604906719 |
Tabla de Contenidos:
- Game Design Secrets; About the Author; About the Technical Editor; Acknowledgments; Contents; Read This First; Part I: Overview; Chapter 1: Market Overview: iOS, Facebook, and the Web; Understanding Why to Choose These Platforms over Others; Surveying the iOS Market; Surveying the Facebook Game Market; Surveying the Web Game Market; Summary; Chapter 2: iOS versus Facebook versus the Web: What's the Right Platform?; Reviewing What Works and What Doesn't on iOS; What Works Best on iOS; What Doesn't Work on iOS; Reviewing What Works and What Doesn't in Facebook Games; What Works Best on Facebook
- What Doesn't Work on Facebook Reviewing What Works and What Doesn't in Web Games; What Works Best in Web Games; What Doesn't Work in Web Games; Summary; Part II: Facebook; Chapter 3: Facebook Games: The Users, the Money, and the Major Players; Understanding Who Plays Facebook Games and Who Pays for Them; Identifying Facebook's Big Three in Games and Three of Its Rising Stars; Getting to Know the Playing Field: The Genres Likely to Go Big, Do Well, or Stay Small; Understanding the Anatomy of a Successful Facebook Game; Finding Out Where the Money's Made in Facebook Games
- Pitching Publishers: Who Buys/Publishes Indie Games and Why Summary; Chapter 4: Facebook Game Design: Basic Principles for Growth and Revenue; Gaining and Keeping Users; Earning and Growing Revenue; Chatting with Justin Smith of Inside Virtual Goods and App Data about Game Revenue; Summary; Chapter 5: Facebook Design Lessons from KIXEYE and 5th Planet Games; Designing Facebook Strategy Games the KIXEYE Way; Designing Story-Rich Facebook RPGs the 5th Planet Way; Summary; Chapter 6: Future Trends and Opportunities for Facebook Games; Forecasting Future (Likely) Facebook Gaming Trends
- Forecasting Unlikely Facebook Gaming Trends Summary; Part III: The Web; Chapter 7: Deep Dive into Web Gaming: Who Plays, Who Pays; Starting Out: An Overview of the Web Gaming Market; Monetization Advice for Indie Developers; Pitching Publishers: Who Buys/Publishes Indie Games, Why They Do, and What You Can Expect to Earn; Getting Your Game on Jay Is Games, the Web Game Kingmaker; Summary; Chapter 8: Web Game Design: Basic Principles for Growth and Revenue; Conceiving and Branding Your Game; Distributing, Promoting, and Licensing Your Game; Optimizing Your Game's Web Presence
- Earning Revenue from Your Game Summary; Chapter 9: Web Game Developer Profiles: Kingdom of Loathing, Nitrome, and Desktop Tower Defense; Learning from Kingdom of Loathing, the Indie Cult RPG; Learning from Desktop Tower Defense-and What Its Developer Learned the Hard Way; Turning Hit Web Games into a Hit Web Game Factory, the Nitrome Way; Summary; Chapter 10: Future Trends and Opportunities for Web Gaming; Advertising-Based Payments and Secondary Markets; As HTML5 Rises, Does Flash Have a Future?; The Rise of Hard-Core on the Web; Twitter: A Blue Ocean of Opportunity on the Web
- Google+ and Chrome: A Secondary Market Worth Watching, Especially in South America