Introducing ZBrush

Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might h...

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Detalles Bibliográficos
Autor principal: Keller, Eric (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Hoboken, N.J. : John Wiley & Sons 2012.
Edición:3rd ed
Colección:Serious skills Introducing ZBrush
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628549206719
Tabla de Contenidos:
  • Introducing ZBrush; Foreword; Introduction; Chapter1: Digital Art Basics; An Introduction to ZBrush; Understanding Digital Images; Understanding Resolution; Understanding 3D Space; Resources; Chapter 2: Understanding the ZBrush Interface; The Zen of ZBrush; Trays and Palettes; The Title Bar; Summary; Chapter 3: Basic Digital Sculpting; Digital Clay; Working with Dynamic Levels of Subdivision; Creating a Sculpting Topology with Dynamesh; Masking; Insert Brushes; Summary; Chapter 4: Polymesh Editing; Selection Brushes; Polygroups; Polygroups and Dynamesh; Working with Subtools; ZSpheres
  • ZSketching with ZSpheresSummary; Chapter 5: ShadowBox and Clip Brushes; ShadowBox; Create the Car Body in ShadowBox; MatchMaker Brush; Clip Brushes; Summary; Chapter 6: Advanced ZSphere Techniques; Retopologizing a Character; Projection; Deforming a Mesh with ZSpheres; Mannequins; Curve Brushes; Summary; Chapter 7: Advanced Brush Techniques; Brush Customization; Designing a Brush; Alpha Textures; Brush Effects; Hard Surface Detail Brushes; Chapter 8: Polypainting and SpotLight; Polypainting; Polypainting Techniques; Image Editing with SpotLight; SpotLight Projection; Painting with Curves
  • SummaryChapter 9: FiberMesh, Materials, and Rendering; FiberMesh; Rendering Basics; Standard Lighting; Advanced Lighting with LightCap; Material Basics; Designing Materials; Painting Materials; BPR Rendering Techniques; ZBrush and Photoshop; Summary; Chapter 10: Surface Noise, Layers, and the ZBrush Timeline; Surface Noise; Morph Targets; Using 3D Layers; Polypaint Layers; The ZBrush Timeline; Summary; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index; ZBrush Color Image Gallery; Bonus Content 1: GoZ
  • Modeling with GoZCreating Texture Maps in ZBrush; Bonus Content 2: ZScripts and ZPlugins; Using ZScript; Using Projection Master; Using ZPlugins