Professional storyboarding rules of thumb

Storyboarding is a very tough business, and a new storyboarder really needs to have their wits about them and have professional savvy to survive in this competitive field. Storyboarding: Rules of Thumb offers highly illustrative examples of basic storyboarding concepts, as well as sound, career-orie...

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Detalles Bibliográficos
Otros Autores: Paez, Sergio., author (author), Jew, Anson (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York : Focal Press 2013.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628474406719
Tabla de Contenidos:
  • Professional Storyboarding Rules of Thumb; Copyright; Contents; Author Biographies; Acknowledgments; Introduction; Achieving Success; Chapter 1. Overview; The History of Storyboards; Early Storyboards; Storyboards from the Disney Studio; Plane Crazy (1928); Who Hires Storyboard Artists?; Independent Contractors vs Staffers; Staffers; Independent Contractors (aka Freelancers); Chapter 2. Visual Literacy; Screen Reference; The Story Point; Emotional Response; Visual Appeal; Composition within Your Picture Frame; Working with Shapes; Lines; The Rule of Thirds; Design of the Shapes; Focal Point
  • DepthPerspective; Contrast; Foreground, Middle Ground, and Background; Overlapping Forms; Change in Size; Chapter 3. Drawing for Storyboards; Your Drawing Alphabet: SICO Shapes; S-Curves; Straight Lines; C-Curves; Ellipses; Compound Shapes; The Art of the Rough; Drawing Shortcuts; Simplify; Characters; Star People; Poses; Hands; Heads; Eyes; Chapter 4. Cinema Language; Aspect Ratios; 1.33:1; 1.66:1; 1.78:1; 1.85:1; 2.35:1; Shot Choice; Extreme Wide Shot (EWS); Wide Shot (WS); Full Shot (FS); Cowboy Shot; Medium Shot (MS); Close Up Shot (CU); Choker Shot; Extreme Close Up (ECU)
  • Over the Shoulder Shot (OTS)Point of View Shot (POV); Reverse Shot; Reaction Shot; Insert Shot; Camera Position and Height; Camera Position Affects Emotion; Eye Line; Pivoting Motions of the Camera: Panning and Tilting; Moving Camera Shots; Other Specialized Shots; Camera Lenses; Long Lens (Narrow-angle Lens); Short Lens (Wide-angle Lens); Fisheye Lens; Zoom In/Zoom Out; Rack Focus; Drawing Different Camera Lenses; Drawing a Long Lens (40-120 mm); Drawing a Short-angle Lens (18-40 mm); Screen Direction; The 180° Rule; 180° Rule with Three Characters; Breaking the 180° Rule; Case Example
  • Chapter 5. Story StructureWhat Is a Story?; Story; Protagonist; Motivation; Conflict; Antagonist; Inciting Incident; Plot; Climax; Resolution; Story Charts; Incorporating Design in Your Scenes; Rhythm; Choice; Chapter 6. Emotion; Juxtaposition of Shots; Chapter 7. Staging; Secondary Action; Use Depth to Support Your Staging; Chapter 8. Storyboard Types; Beat Boards; Continuity Boards/Shooting Boards; Live Action Boards; Feature Animation Boards; Advertising Storyboards/Pitch Boards; TV Animation Boards; Video Game Storyboards; Previs; Chapter 9. Storyboarding; The Storyboard Process
  • Script AnalysisFulfilling the Story Point; Subtext; Thumbnails; Starting Your Rough; Double Check Your Work; Finished Storyboards; Digital Storyboards; Checklist for Identifying Common Mistakes; Chapter 10. Advanced Storyboard Techniques; Creating Efficiency; Complex Camera Moves; Transitions; Visual Transitions; Story Point Transitions; Audio Transitions; Effects Tansitions; Cutting Styles; Creative Dialogue; Creative Screen Direction; Awesome Action Scenes; Winning Animatics; Creating the Illusion of Parallax; Chapter 11. Portfolios and Promotion; Portfolio Design; What to Avoid
  • Résumé Basics