Millington, I. (2010). Game physics engine development: How to build a robust commercial-grade physics engine for your game (2nd ed.). CRC Press.
Cita Chicago Style (17a ed.)Millington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-grade Physics Engine for Your Game. 2nd ed. Boca Raton, Florida ; London, [England] ; New York: CRC Press, 2010.
Cita MLA (9a ed.)Millington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-grade Physics Engine for Your Game. 2nd ed. CRC Press, 2010.
Precaución: Estas citas no son 100% exactas.