Beginning iOS 4 application development
The ideal starting point for creating apps using iOS 4 Written by an experienced Apple developer and trainer, this full-color reference serves as an ideal jumping point for creating applications for Apple's iOS 4 that runs on the iPhone, iPod Touch, and iPad. In addition to in-depth coverage of...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Indianapolis, Indiana :
Wiley Publishing, Inc
2010.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628444006719 |
Tabla de Contenidos:
- Beginning iOS 4 Application Development; About the Author; About the Technical Editor; Acknowledgments; Contents; Introduction; Part I: Getting Started; Chapter 1: Getting Started with iOS 4 Programming; Obtaining the iPhone SDK; Components of the iPhone SDK; Architecture of the iPhone OS; Some Useful Information before You Get Started; Summary; Chapter 2: Write Your First Hello World! Application; Getting Started with Xcode; Customizing Your Application Icon; Displaying a Splash Screen; Summary; Chapter 3: Views, Outlets, and Actions; Outlets and Actions; Using Views
- Adding Views Dynamically Using CodeUnderstanding View Hierarchy; Summary; Chapter 4: View Controllers; The View-Based Application Template; The Window-Based Application Template; The Split View-Based Application Template; The Tab Bar Application Template; Summary; Chapter 5: Multi-Platform Support for the iPhone and iPad; Technique 1 - Modifying the Device Target Setting; Technique 2 - Creating Universal Applications; Technique 3 - Maintaining Two Code Bases; Making Your Choice; Summary; Chapter 6: Keyboard Inputs; Using the Keyboard; Customizing the Type of Inputs
- Detecting the Presence of the KeyboardSummary; Chapter 7: Screen Rotations; Responding to Device Rotations; Programmatically Rotating the Screen; Summary; Part II: Displaying and Persisting Data; Chapter 8: Using the Table View; A Simple Table View; Using the Table View in a Navigation-Based Application; Displaying Sections; Summary; Chapter 9: Application Preferences; Creating Application Preferences; Programmatically Accessing the Settings Values; Summary; Chapter 10: File Handling; Understanding the Application Folders; Using Property Lists; Copying Bundled Resources; Summary
- Using the AccelerometerVisualizing the Accelerometer Data; Using the Shake API to Detect Shakes; Summary; Part IV: Network Programming Techniques; Chapter 16: Web Services; Basics of Consuming XML Web Services; Consuming a Web Service in Your iPhone Application; Parsing the XML Response; Summary; Chapter 17: Bluetooth Programming; Using the Game Kit Framework; Implementing Voice Chatting; Summary; Chapter 18: Bonjour Programming; Creating the Application; Publishing a Service; Browsing for Services; Summary; Chapter 19: Apple Push Notification Service; Generating a Certificate Request
- Generating a Development Certificate