Getting started in ZBrush an introduction to digital sculpting and illustration
"Getting Started in ZBrush is a gentle introduction to ZBrush, today's premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professiona...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
New York :
Focal Press
2014.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628434006719 |
Tabla de Contenidos:
- Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Acknowledgements; About the Author; Chapter 1:Introduction; Overview; Professional practices; Creativity; Reference material; Copyright; Publicizing your work; Resources; Learning process; Chapter 2:Interface; Buying and installing ZBrush; Interface layout; Menus; Conventions and mouse buttons; Controls; Interface; Help and shortcuts; Concepts; 2D, 3D, and 2.5D, as well as bit depth; Pixel; Pixol; Working with the canvas and documents; Saving your work; Organizing files and paths; Additional help
- Chapter 3:The BasicsWorking with 3D ZTools; Saving your 3D work; Chapter 4:Modeling a Head; Symmetry; DynaMesh; Subdivision; Working with files; Chapter 5:Brushes, Materials, and Painting; Brushes; Different strokes; Brush alpha; Brush stroke; Problems and fixes; Chapter 6:The Dragon's Head; Helpful tidbits; Making a mouth; Creating eyes; Teeth; Tongue; Chapter 7:Creating the Wings Using Shadowbox and ZSketch; Shadowbox; ZSketch; Refine the wing; Chapter 8:Making the Dragon's Body; Introducing ZSpheres; Using ZSpheres; Flattening the bottom; Adding secondary features; Tertiary details
- Adding claws with the IMM brushWings; Chapter 9:UVs and Masking; Masking; Masking palette; Mask by cavity; Mask by smoothness; Mask peaks and valleys; Masks by color; Mask ambient occlusion; Understanding UVs; Map projections; Creating UVs in ZBrush; Saving masks; Applying masks; Chapter 10:Painting the Dragon; Adding a material; Approach to painting; Painting using masks; Using Decimation Master to reducethe size of your model; Chapter 11:Creating the Collar Using Insert Mesh; The collar part; Decorations; Chapter 12:Recoloring the Model; The why; The how: Re-UVing the model
- Creating and adjusting the color texture mapApplying the modified texture map to the model; Chapter 13:Making a Fire Hydrant; Centerpiece; Top and bottom flange; Making the cap; Top bolt; Water spouts; Creating the other spouts; Adding the spout tips; Bottom detail section; Band cutouts; Subtractive DynaMesh; Cap cutouts; Adding bolts; Chapter 14:The Base-Stand; Making the base; Creating the ground plane; Adding a wood texture; Texturing the ground; Chapter 15:Grass; Chapter 16:Combining It All; Loading and merging; Decimating subtools; Chapter 17:Posing the Dragon; Principles of posing
- Posing techniquesChapter 18:Painting the Fire Hydrant; Principles of texturing; Reference material; Weathering; LightBox; SpotLight; ZAppLink; Chapter 19:Polishing the Model; Saving the file; Changing the eyes; Posing the tongue; Chapter 20: Lighting; Adding lights; High-key and low-key lighting; Three-point lighting; Chapter 21:Rendering; Setup; Rendering process; Document.Export and the BPR RenderPass; Creating a variety of looks; Generating masks for illustration; Chapter 22:Compositing; Adding layers; Editing the layers; Adding a backdrop; Index