Extreme programming pocket guide team based software development
Extreme Programming (XP) is a radical new approach to software development that has been accepted quickly because its core practices--the need for constant testing, programming in pairs, inviting customer input, and the communal ownership of code--resonate with developers everywhere. Although many...
Autor principal: | |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Sebastopol, California :
O'Reilly
2003.
|
Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628410606719 |
Tabla de Contenidos:
- Contents; Foreword; Preface; Why XP?; Who Cares About Process, Anyway?; The XP Equation; XP Values; Communication; Feedback; Simplicity; Courage; Assuming Sufficiency; Sufficient Time; Sufficient Resources; Constant Cost of Change; Developer Effectiveness; Freedom to Experiment; Extreme Programming Practices; Coding Practices; Coding Practice 1: Code and Design Simply; Coding Practice 2: Refactor Mercilessly; Coding Practice 3: Develop CodingStandards; Coding Practice 4: Develop aCommonVocabulary; Developer Practices; Developer Practice 1: Adopt TestDrivenDevelopment
- Developer Practice 2: Practice Pair ProgrammingDeveloper Practice 3: Adopt Collective Code Ownership; Developer Practice 4: Integrate Continually; Business Practices; Business Practice 1: Add a Customer totheTeam; Business Practice 2: Play the Planning Game; Business Practice 3: Release Regularly; Business Practice 4: Work ataSustainablePace; XP Events; Iteration Planning; Stories and Tasks; Estimates and Schedules; The First Iteration; The Iteration; Releasing; Extreme Programming Artifacts; Story Cards; Task Cards; The Bullpen; Roles in Extreme Programming; The Customer; Customer Rights
- Customer ResponsibilitiesThe Developer; Developer Rights; Developer Responsibilities; Supplementary Roles; The Tracker; The Coach; Coding, XP Style; Do the Simplest Thing That Could Possibly Work; You Aren't Gonna Need It; Once and Only Once; Adopting XP; Before You Start; Eliminating Fear and Working Together; Starting Feedback; Including Managers andCustomers; Now That You're Extreme; Further Resources; XP Resources; Index