Migrating to iPhone and iPad for .NET developers

Today's .NET developers are intrigued by what the iPhone and iPad apps landscape has to offer. Admit it: you're one of them. Apple's App Store has hundreds of thousands of apps, and yours can be among them. iPhone and iPad app development using the iOS software development kit is one...

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Detalles Bibliográficos
Autor principal: Mamone, Mark (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Berkeley, Calif.] : Apress 2011.
Edición:1st ed. 2011.
Colección:Expert's voice in .NET.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628401706719
Tabla de Contenidos:
  • Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1 Get Set Up: Tools and Development on Apple's Platforms and Technologies; Registering As an Apple Developer; Application Development Considerations; Generic Development Principles; Third-Party Development Principles; Application Approaches; Web Applications; Native Applications; Apple Platforms and Technologies; Apple Terminology and Concepts; Understanding the iOS; Application Development Using Apple Components; iOS SDK
  • Third-Party OptionsMono Family; Core Mono; MonoTouch; MonoDevelop; DragonFire SDK; Appcelerator's Titanium Mobile; Marmalade SDK; Flash Professional Creative Studio 5; Overview of the App Store; Selling Apps at the App Store; Submitting an App to the Store; Summary; Chapter 2 Jump In: A Crash Course on Development Using the iOS SDK; Getting Started; Choosing the Right Machine; Choosing the iOS SDK; What's New in Xcode 4?; Apple iOS Dev Center Resources; Installing Xcode and the iOS SDK; An Objective-C Primer; Objective-C Terminology; Object Model; Square Brackets and Methods; Calling a Method
  • Passing and RetrievingNaming Conventions; Importing; Class Definition and Implementation; Nil Objects; Exception Handling; Memory Management; Creating Your First iPhone Application; Creating a Project; Exploring Your Project and File Structure; Initializing Your Application; Creating Your User Interface; Using Interface Builder; Initializing Your View; Using Automatic Reference Counting; Why Use It?; Enabling ARC; Migrating to ARC; Programming with ARC; Summary; Chapter 3 Understand Your Options: Using Third-Party Solutions and MonoTouch; Understanding the Constraints
  • Developing with Mono and MonoTouchInstalling Mono, MonoDevelop, and MonoTouch; Installing Mono; Installing MonoDevelop; Installing MonoTouch; Creating Hello, World Using MonoTouch; Using Appcelerator's Titanium Mobile; Installing Titanium; Creating Hello, World Using Titanium; Using the Marmalade SDK; Installing Marmalade; Creating Hello, World Using Marmalade; Summary; Chapter 4 Going Deeper: .NET, Objective-C, and the iOS SDK; Comparing iOS Device Capabilities; iOS Application Design; Design Considerations; Design Patterns; Looking Under the Hood of an Application
  • The Application Life CycleManaging Application States; Managing an Application's Behaviors; Dealing with Orientation Changes; Files Within Your Application and the Application Sandbox; Multitasking; Comparing the .NET Framework with iOS and the iOS SDK; User-Interface Services; Application Services; Media Layer; Core Services; Runtime Services; Objective-C Primer, Part 2; Class Declaration; Method Declaration; Properties; Strings; Interfaces and Protocols; Delegation; Comments; Comparing .NET and Xcode Tools; XCode 4 Primer; The IDE Workspace and Its Editors; Code Completion and Support
  • Schemes and Scheme Editors