Creating games with Unity and Maya how to develop fun and marketable 3D games
Unity brings you ever closer to the ""author once, deploy anywhere"" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there....
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Burlington, Mass. :
Focal Press
2011.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628375006719 |
Tabla de Contenidos:
- Cover; Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games; Copyright; Acknowledgments; Contents; Introduction; CHAPTER 1 Game Production Process; The Team; The Tools and Unity; Teams of Teams and Pipelines; Assets; Art Assets; Technology Assets (Scripts); Order of Operations; Conclusion and Introduction to Incursion; A Note on Research; And on We Go...; CHAPTER 2 Asset Creation: Maya Scenography Modeling; Scenography Modeling within the Game Design Pipeline; Why Maya Tutorials?; A Bit of 3D Theory; Rendering; Video Cards; Limitations and Optimizations for Games
- Rules of 3D Game ModelingPolycount Matters; Topology; On to the Tools; Tutorial 2.1: Game Level Modeling: The Entryway; Columns Base Shape; Dock Creation; Dock Optimization; Backface Culling; Roof Creation; Cleaning or Deleting History; Handrails; Archway and Booleans; Beveling; Wrapping Up; Homework and Challenges; CHAPTER 3 Asset Creation: Maya Scenography UV Mapping; Scenography UV Layout within the Game Design Pipeline; UVs; Exploring the UV Texture Editor; Tutorial 3.1: Game Level UV Layout, Tools, and Techniques; Mapping Beginning with Automatic Mapping; Sewing Shells
- Further OptimizationMaya's Unfold UV via Smooth UV Tool; Manual Mapping; Conclusion; Homework and Challenges; CHAPTER 4 Asset Creation: Maya Scenography Texturing; Textures, Materials, and Shaders; Nature of Effective Textures; Maya and Unity; Tutorials; Tutorial 4.1: Seamless Tiled Textures; Select and Prepare a Raw Texture Image; Offset and Clone Stamp; Unify the Color Balance; Apply the Texture; Conclusion; Tutorial 4.2. Nontiled Textures and Their Dirt; UV Snapshots; Preparing the UV Snapshot for Painting in Photoshop; Painting the Texture; Layer Mixing; Layer Masks; Saving Multiple Files
- Application in MayaConclusion; Homework and Challenges; CHAPTER 5 Asset Creation: Unity Scenography Importing; Unity; The Plan; Unity Projects; Tutorial 5.1: Creating a Unity Project; About the New Project File; Unity Interface; Toolbar; Scene; Game; Inspector Panel; Hierarchy Panel; Project Panel; Using It All; Tutorial 5.2: Exporting from Maya; Optimizing in Maya; Export Options; The Import Process; Unity Nomenclature; GameObject; Prefabs; Scenes; Tutorial 5.3: Importing, Tweaking, and Placing Scenography Assets into Unity; Inspector Breakdown; Conclusion; Homework and Challenges
- CHAPTER 6 Asset Creation: Unity Scenography Creation ToolsAsset Creation in Unity; Tutorial 6.1: Adding and Manipulating Unity Water, Sky, and Fog; Importing Packages; Water; Skyboxes; Fog; Wrapping Up; Tutorial 6.2: Terrain Creation; Restrictions of Terrains; Terrain Editing Tools; Conclusion; Tutorial 6.3: Primitives and Particles; Tweaking Terrain Settings; Conclusion; CHAPTER 7 Asset Creation: Advanced Shading, Lighting, and Baking; Baking; Baking in Unity (aka Unity Lightmapping); Limitations to Unity Lightmapping; Plan of Attack; Tutorial 7.1: Normal Maps; Additional Tools; Conclusion
- Tutorial 7.2: Lighting and Baking in Unity