IPhone and iPad apps for absolute beginners
The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the m...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
New York :
Apress
2012.
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Edición: | iOS5 ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628348106719 |
Tabla de Contenidos:
- Title Page; Copyright Page; Contents at a Glance; Table of Contents; Foreword: About the Author; Why you'll relate to Dr. Lewis; Fast-Forward 17 Years; Past-Present-Future; Why Write This Book?; About the Contributing Authors; About the Technical Reviewer; Acknowledgments; Preface; WhatThis Book Will Do For You; Sound familiar?; How do I know this about you?; The Approach I Take; Chapter 1 Before We Get Started; Necessities and Accessories; What I Won't Teach You; Computer Science: A Broad and Diverse Landscape; Why Purgatory Exists In Objective-C; Houston, We Have a Problem
- How We'll Visit Purgatory Every Now and AgainLooking Forward... Beginning iPhone 4 Development: Exploring the iPhone SDK; What You Will Learn; Creating Cool and Wacky Apps: Why I Teach This Way; Evangelizing to Your Grandmother... What You Coded Is Crucial!; How Does This All Work?; Our Road Map: Using Xcode and Interface Builder; Getting Ready For Your First iPhone/iPad Project; The Accompanying Screencasts; The Accompanying PDFs; Pretending Not to Know: The Art of De-Obfuscation; How We'll Travel Through Each Step; Chapter 2: Blast-Off!; Running Your App on the iPhone Simulator
- Running your app onthe iPad Simulator that reads your iPhone environmentRunning your App on the iPad Simulator; Running your App on Physical Devices; Digging the Code; Chapter 3: Keep on Truckin'; helloWorld_03 - An Interactive View-Based App; Creating the User Interface; Connecting to the Code; Avoiding an Annoying Error; Setting up the Coding Environment; Creating a Programming Roadmap; Step One: Create strings to manage your text input and output; Step Two: Manipulate the text around; Step Three: Display your hard work; Step Four: Housekeeping; Step Five: Get rid of the keyboard
- Digging the CodeNibs, Zibs, and Xibs; Methods; Header Files; The Inspector Bar; NSStrings; More on Memory Management; Alright!; Chapter 4: Buttons & Labels with Multiple Graphics; Roadmap Recap; helloWorld_04: A View-based Application; Understanding IBOutlets; Pointers; Properties: Management & Control; Adding IBActions; Digging the Code; IBOutlets and IBActions; More About Pointers; You've Said ""Hello!"" but now, INDIO!; Model-View-Controller; In the Chapter Ahead; Chapter 5: Touches; Redefining ""Giving Up""; Roadmap Recap; Touches: A View-Based Application; CGAffineTransform Structs
- Coding the Header FileWorking in the Implementation File; Synthesis; viewDidLoad; Set Buttons and Backgrounds to the Start State; Create Our Array with All Our Wallpapers Inside of It; Set How Much We Will Shrink the Lulu Fruit Icon; Set How Much We Will Move the Lulu Fruit Icon; Set the Background Image to the Current Background Image; New Heading; Coding the Shrink Button; Coding the Move Button; Coding the Change Button; Running the Code; Digging the Code; In the Chapter Ahead; Chapter 6: Switches; Don't Freak Out: Let's Look at Your Brain!; switch: A Tabbed Application
- Obtaining the Resources