Game usability advancing the player experience

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks) But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far...

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Detalles Bibliográficos
Autor Corporativo: CRC Press (-)
Otros Autores: Isbister, Katherine, author (author), Schaffer, Noah, author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press 2008.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628344806719

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