UI is communication how to design intuitive, user-centered interfaces by focusing on effective communication
User interface design is a challenging, multi-disciplinary activity that requires understanding a wide range of concepts and techniques that are often subjective and even conflicting. Imagine how much it would help if there were a single perspective that you could use to simplify these complex issue...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam, Netherlands :
Elsevier
c2013.
Waltham, MA : 2013. |
Edición: | 1st edition |
Colección: | Gale eBooks
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628306806719 |
Tabla de Contenidos:
- Front Cover; UI is Communication: How to design intuitive, user-centeredinterfaces by focusing on effective communication; Copyright; Dedication; Contents; Acknowledgments; About the Author; Introduction; THE UI IS COMMUNICATION CONCEPT; WHY I WROTE THIS BOOK; WHO THIS BOOK IS FOR; WHAT UI TECHNOLOGIES IS THIS BOOK FOR?; UI VS. UX, AND WHY ISN'T THIS UX IS LIKE COMMUNICATION?; WHAT'S IN THE BOOK?; SUMMARY OF THE TOP PRINCIPLES; IS THIS REALLY ALL THERE IS TO UI DESIGN?; HOW TO READ THIS BOOK; UI DESIGN IS A TEAM EFFORT; Chapter 1 - Communication Design Principles
- IMAGINE THIS TYPICAL UI DESIGN SITUATION .CORE PRINCIPLES OF UI IS COMMUNICATION; EFFECTIVE COMMUNICATION; INTUITIVE UI; NECESSARY (AND UNNECESSARY) CONSISTENCY; STRATEGICALLY UNINTUITIVE UI; LEVELS OF INTUITIVENESS; INDUCTIVE UI; STRATEGICALLY DEDUCTIVE UI; ASKING INTUITIVE QUESTIONS; A MODEL FOR USERS; SUMMARY; EXERCISES; Chapter 2 - Interaction Design; INTERACTIONS; CONTROLS (WORDS); COMMANDS (VERBS); LABELS AND INSTRUCTIONS; FEEDBACK; TASK STEPS (PARAGRAPHS, MONOLOGUES, AND DIALOGUES); TASK NAVIGATION; SURFACES (DOCUMENTS)
- ERRORS, WARNINGS, CONFIRMATIONS, AND NOTIFICATIONS (INTERRUPTIONS)DYNAMIC ELEMENTS; SUMMARY; EXERCISES; Chapter 3 - Visual Design; THE IMPORTANCE OF EFFECTIVE VISUAL DESIGN; WORKING WITH GRAPHIC DESIGNERS; LAYOUT; DESIGNING FOR SCANNING; TYPOGRAPHY AND TEXT; COLOR; AFFORDANCES; ICONS AND GLYPHS; ANIMATIONS AND TRANSITIONS; DEMANDING ATTENTION; SUMMARY; EXERCISES; Chapter 4 - Communicating to People; THE IMPORTANCE OF MAKING AN EMOTIONAL CONNECTION; HAVING A PERSONALITY; PERSONALITY ATTRIBUTES; HAVING A GOOD TONE; MOTIVATING USERS BY PROVIDING OBVIOUS VALUE; MINIMIZING EFFORT
- HAVING FORGIVENESSBUILDING TRUSTWORTHINESS; BEING SMART WITHOUT LOOKING STUPID; NOT BEING ANNOYING; USING COURAGEOUS DESIGN; WHY BE DULL? MAKE IT FUN!; SUMMARY; EXERCISES; Chapter 5 - A Communication-Driven Design Process; A COMMUNICATION-DRIVEN DESIGN PROCESS; DON'T DESIGN LIKE A PROGRAMMER; WHAT EXACTLY IS DESIGN?; A BASIC DESIGN PROCESS; THE CLASSIC DESIGN PROCESS MISTAKES; THE PLANNING PHASE; THE DESIGN PHASE; THE REFINEMENT PHASE; GIVING AND RECEIVING FEEDBACK; WHAT ABOUT AGILE DEVELOPMENT?; SUMMARY; EXERCISES; Chapter 6 - UI Design Examples
- AN OVERVIEW OF COMMON ALTERNATIVE DESIGN APPROACHESDESIGN CHALLENGE 1: AN AIRLINE TRAVEL DESKTOP SITE; DESIGN CHALLENGE 2: AN AIRLINE TRAVEL MOBILE APP; SUMMARY; EXERCISES; Conclusion; Recommended Reading; Glossary; Index