Meet the Kinect an introduction to programming natural user interfaces

Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movem...

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Detalles Bibliográficos
Autor principal: Kean, Sean (-)
Otros Autores: Hall, Jonathan C., Perry, Phoenix
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York : Apress c2011.
Edición:1st ed. 2011.
Colección:Technology in Action Press book.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628293606719
Tabla de Contenidos:
  • Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Authors; About the Technical Reviewer; Acknowledgments; Chapter 1: Getting Started; Buying the Correct Kinect; Separating a Kinect trom an Xbox; Making Sure You Have the AC Adapter; Inspecting the Kinect, Part by Part; Downloading and Installing Software; Finding the Correct Version of RGBDemo; Downloading and Installing RGBDemo for Windows; Downloading the Binaries; Installing OpenNI; Installing SensorKinect; Installing PrimeSense INTE; Plugging in the Kinect; Downloading and Installing RGBDemo for Mac OS X
  • Testing your KinectChapter 2: Behind the Technology; Understanding the Technology Stack; Hardware; Structured Light Camera Systems; PrimeSense Reference Design; ASUS WAVI Xtion PRO and PRO Live; Time-ot-Flight Camera Systems; SoftKinetic DepthSense Cameras; PMD [vision] time-of-flight cameras; Panasonic D-Imager; Drivers & Data; OpenKinect/Libfreenect; OpenNI; Commercial Drivers; Middleware and Application Development Environments; Chapter 3: Applications in the Wild; Sensecast: Minority Report Meets the Web; Step 1: Download the Client; Step 2: Install the Dependencies
  • Step 3: Launch SensecastStep 4: Rock Out!; Ultra Seven; Kamehameha; Body Dysmorphia; MatterPort; Chapter 4: Scripting the Kinect; Processing; What Processing Can Do For You; Download, Install, Explore; Processing Libraries and Sketches; Included Examples; Adding Libraries; Finally Kinecting; Kinect for Processing on Windows; Adding dLibs; Updating Drivers; Running the Pointcloud Example; What the Pointcloud Sketch is Doing; Tweaking the Example; Higher Resolution; Depthmap; Thresholding; Kinect for Processing on Mac OS X; Adding OpenKinect; Updating Drivers; Running the Pointcloud Example
  • What the Pointcloud Sketch is DoingTweaking the Example; Higher Resolution; Depthmap and Thresholding; Processing Plus Kinect: Beyond This Book; Chapter 5: Kinect for Creatives; MaxMSP; Patcher Programming Languages; What MaxMSP Can Do for you; Getting Started: MaxMSP + Kinect; Flash Actionscript; What Flash Can Do For You; Getting Started: Flash + Kinect; openFrameworks; What openFrameworks Can Do for You; Getting Started: openFrameworks + Kinect; Cinder; What Cinder Can Do For you; Getting Started With Cinder; Now, Go Forth and Create!
  • Chapter 6: Application Development with the Beckon FrameworkWhat is Beckon?; Installing Beckon; Step 1: Remove Existing Drivers; Step 2: Install New Drivers; Step 3: Download and Install the Beckon SDK; Activating Beckon; Getting Started; Incorporating Beckon with Flash; Understanding the Beckon Flash Example; How Beckon Works with Flash; The Example Code; Skeleton Data; Joint Positions; Alerts; The Core Functionality; Modifying the Beckon Flash Example; Designing A Custom Gesture; Adding a New Gesture to the SDK; Recording a Gesture; Marking a Gesture; Training a Gesture; Testing a Gesture
  • Adding a Gesture for use by Flash