Stop motion craft skills for model animation

To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it...

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Detalles Bibliográficos
Otros Autores: Shaw, Susannah, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, Massachusetts ; Oxfordshire, [England] : Focal Press 2008.
Edición:2nd ed
Colección:Focal Press visual effects and animation
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628293106719
Tabla de Contenidos:
  • Stop Motion Craft skills for model animation; Copyright; contents; acknowledgements; chapter 1 introduction - playing God; what is stop motion?; nature and caricature; what this book is for; chapter 2 getting equipped; what do you need?; choosing a camera; lenses; animation software/frame grabbers; tripods; lighting; the animator's toolkit; editing/sound; glossary; chapter 3 getting animated; animating familiar objects as a first approach; setting up for the first time; notes on movement; timing: single frame or double frame?; squash and stretch; the dope sheet/X-sheet; planning
  • chapter 4 keep it simple - developing your storyidea - script - treatment; planning your shots - basic film grammar/composition of shots; the storyboard; editing - animatics and story reels; chapter 5 coat-hangers for armatures - making your own model; character design; working with modelling clays; making your own puppet; 1. simple wire and plasticine puppet; 2. durable clothed puppet; chapter 6 model makers - the professionals; the maquette; ball-and-socket armature; mould making - hard and soft moulds; casting; coloring; costumes/dressing
  • model-making masterclass - ScaryCat Studio and the Duracell bunnyglossary of model-making materials; chapter 7 four walls and a sky - sets and props; research the look; design and building of sets; interior sets; exterior sets; forced perspective; making props; rigging; glossary of materials for sets; chapter 8 sound advice - the voice track; pre-production; recording dialog; sound breakdown; lip sync; music and effects copyright; chapter 9 the mechanics of movement; studies from observation; posing the model; timing; weight; anticipation, action and reaction; walking and running
  • the illusion of speedanimal and bird movement; chapter 10 animation masterclass - Teresa Drilling; the model; on what creates a character; first position; the extreme downward position; on Vinton's; beginning the upward move; slowing down at the top of the move; settling into the final position; chapter 11 the performance; character animation; comedy and comic timing; subtle character animation; chapter 12 the production process; lighting; health and safety issues; setting up the camera; shooting with a rig; special effects - tips and hints; final checks before you hit that button
  • interview with Tim Allenglossary; chapter 13 post-production; timecode; the picture edit; sound; titles and credits; exporting your final film; chapter 14 getting the job - the business of animation; know where you stand; different work, different studios; commercials; series; TV specials and features; applying for jobs; your showreel; starting out as a runner; festivals; sending proposals to commissioning editors; bibliography; appendix 1 software and recording equipment suppliers; appendix 2 manufacturers and outlets
  • appendix 3 calendar of animation festivals and fi lm festivals incorporating animation