The essential guide to physics for flash games, animation, and simulations

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.  Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically r...

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Detalles Bibliográficos
Autor principal: Ramtal, Dev (-)
Otros Autores: Dobre, Adrian
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York : Friends of ED 2011.
Edición:1st ed. 2011.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628270806719
Tabla de Contenidos:
  • pt. 1. The basics
  • pt. 2. Particles, forces, and motion
  • pt. 3. Multi-particle and extended systems
  • pt. 4. Building more complex simulations.