The essential guide to physics for flash games, animation, and simulations
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically r...
Main Author: | |
---|---|
Other Authors: | |
Format: | eBook |
Language: | Inglés |
Published: |
New York :
Friends of ED
2011.
|
Edition: | 1st ed. 2011. |
Subjects: | |
See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628270806719 |
Table of Contents:
- pt. 1. The basics
- pt. 2. Particles, forces, and motion
- pt. 3. Multi-particle and extended systems
- pt. 4. Building more complex simulations.