The essential guide to physics for flash games, animation, and simulations
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically r...
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
New York :
Friends of ED
2011.
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Edición: | 1st ed. 2011. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628270806719 |
Tabla de Contenidos:
- pt. 1. The basics
- pt. 2. Particles, forces, and motion
- pt. 3. Multi-particle and extended systems
- pt. 4. Building more complex simulations.