The essential guide to physics for flash games, animation, and simulations

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.  Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically r...

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Bibliographic Details
Main Author: Ramtal, Dev (-)
Other Authors: Dobre, Adrian
Format: eBook
Language:Inglés
Published: New York : Friends of ED 2011.
Edition:1st ed. 2011.
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628270806719
Table of Contents:
  • pt. 1. The basics
  • pt. 2. Particles, forces, and motion
  • pt. 3. Multi-particle and extended systems
  • pt. 4. Building more complex simulations.