Making things see 3D vision with kinect, processing, Arduino, and MakerBot

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces...

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Detalles Bibliográficos
Autor principal: Borenstein, Greg (-)
Otros Autores: Odewahn, Andrew, Jepson, Brian, 1967-
Formato: Libro electrónico
Idioma:Inglés
Publicado: Sebastopol, CA : O'Reilly 2012.
Edición:First edition
Colección:Make. Books
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628249906719
Tabla de Contenidos:
  • Preface
  • 1. What is the Kinect?
  • 2. Working with the depth image
  • 3. Working with point clouds
  • 4. Working with the skeleton data
  • 5. Scanning for fabrication
  • 6. Using the Kinect for robotics
  • 7. Conclusion: what's next?
  • A. Appendix. Index.