The innovation book how to manage ideas and execution for outstanding results

"If you want to know how to make innovation a reality, read this book before your competition does!" Dr James Canton, CEO & Chairman, Institute for Global Futures The Innovation Book is your hands-on guide to turning new thinking into exciting opportunities. The quick-read format fea...

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Detalles Bibliográficos
Otros Autores: Mckeown, Max, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Harlow, England : Pearson 2014.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628240206719
Tabla de Contenidos:
  • Cover
  • Contents
  • About the author
  • Author's acknowledgements
  • Publisher's acknowledgements
  • Introduction
  • How to use this book
  • What is innovation?
  • Part 1: Your creative self
  • Nurturing your creative genius
  • Seeing what others do not see
  • Becoming a more powerful innovator
  • Giving up old ideas for better ideas
  • Part 2: Leading innovators
  • Building a better, bigger brain
  • Organising people for innovation
  • Creating a powerful innovation culture
  • Motivating innovators
  • Part 3: Creating innovation
  • Using the power of (creative) rebels
  • Making new ideas useful
  • Grinding your way from insight to (successful) innovation
  • Measuring (unmeasurable) innovation
  • Part 4: Winning with innovation
  • Winning and losing with innovation
  • Making innovation popular
  • Selling new ideas
  • Renewing, transforming and disrupting
  • Surfing waves of creativity
  • Part 5: Innovator's turning points
  • A beautiful idea is never perfect
  • Little differences make a big difference
  • Sometimes you have to gamble everything
  • Leaders get the innovation they deserve
  • Part 6: The innovator's toolkit
  • Creating (smarter) new ideas
  • Altshuller's innovation pyramid
  • Burgelman and Seigel's minimum winning game
  • Osborn and Parnes' creative problem-solving (CPS)
  • Altshuller's theory of inventive problem-solving (TRIZ)
  • Osterwalder's business model canvas
  • Amabile's internal and external motivation
  • Guilford's convergent and divergent thinking
  • Ries' build-measure-learn wheel
  • Shaping better futures
  • Christensen's disruptive innovation
  • Schroeder's innovation journey
  • Usher's path of cumulative synthesis
  • Benyus' biomimicry design lens
  • Van de Ven's leadership rhythms
  • Friend's three types of uncertainty
  • Teece's win, lose, follow, innovate grid
  • d.school's design thinking modes.
  • Sharing beautiful ideas
  • Henderson and Clark's four types of innovation
  • Rogers' adoption and diffusion curve
  • Abernathy and Utterback's three phases of innovation
  • Chesbrough's open innovation
  • March's exploration vs. exploitation
  • Johnson and Johnson's constructive controversy cycle
  • Powell and Grodal's networks for innovation
  • Boyd's OODA loop
  • Final words
  • More reading for curious people
  • Index.